1312 Interactive raises $1M seed to publish premium PC and console games from India
Summary
1312 Interactive raised $1 million in seed funding led by Chimera Venture Capital and T-Accelerate Capital, with Ventana Ventures and three angels participating.Founders Deepak Gurijala and Raviteja Mantena run India's first dedicated PC and console publishing house, founded 2024.
Capital funds production, marketing, QA, localisation and distribution for indie and AA developers across emerging markets.
The round launches 1312 Playground, giving studios player feedback and testing before launch.
"Great games can come from anywhere, but the infrastructure to take them to a global audience has historically been out of reach for many studios"
01
Chimera and T-Accelerate co-led a $1M round following a February 2025 pre-seed
Chimera Venture Capital and T-Accelerate Capital co-led the $1 million seed round.
Ventana Ventures and three angels, Rahul Reddy G., Rohan Murukutla and Dasari Srinivas, participated.
The round follows a pre-seed close disclosed at the company's public launch in February 2025.
Gurijala and Mantena founded the company in 2024 as gaming industry veterans.
02
Playtesting infrastructure de-risks premium titles in a mobile-first market
Capital funds five developer functions: production, marketing, QA, localisation and distribution.
The focus is premium PC and console titles, thinly served in India relative to mobile and F2P.
1312 Playground connects studios with players earlier, providing feedback and audience-preference data.
This reduces risk for indie and AA teams lacking in-house QA or community management.
03
A five-title slate with a 6-8 titles-per-year expansion target
The debut slate spans five titles from Brewed Games, Mono Tusk, Street Lamp, Dwarven Brothers and Prescription Studios.
1312 Interactive plans to add 6-8 new titles annually with full publishing support.
The company positions India as a game origination point.
"Deepak and Ravi aren't just publishers, they're operators who understand what it takes to get a game from a studio's vision to a global storefront"
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