2 Left Thumbs blames Steam's AI-slop review backlog for Wheel Make It's launch delay
Publisher 2 Left Thumbs delayed Wheel Make It's Steam launch from October 12 to November 1. Steam rejected the game twice, citing co-op and controller accessibility issues. The game peaked at 15 concurrent players despite accumulating over 11,000 wishlists. Steam confirmed the team could not set a new release date during the delay.
Repeated rejections stall approval past launch windowWheel Make It failed review over local co-op accessibility two weeks before launch.
A second rejection on October 21 flagged an inaccessible controller resolution setting.
Approval arrived October 23, eleven days after the planned October 12 release.
Developer Komi Games reported a similar stall, waiting since October 9 for a follow-up.
Lost launch date erodes wishlist conversion
Steam confirmed the team could not post a new release date during the delay.
2 Left Thumbs shadow-dropped the game on November 1 without pre-release momentum.
Peak concurrent players represented roughly 0.1% of its 11,000+ wishlist total.
The publisher said the stalled relaunch undercut months of demo-driven wishlist momentum.
Valve resists gatekeeping as AI disclosures surge
"We don't want to be gatekeepers telling developers which tools they should or shouldn't use." - Tom Giardino, Steam business team memberWhat this means
Marc Wilkinson said Next Fest exposure turns personalized after two days.
Those remarks announced no dedicated AI filter or added review staffing.
AI-disclosed games grew from 1.7% of releases in January 2024 to 49.9% in October 2026.
For Publishers & Developers: Submit Steam builds for review at least a month before any publicly announced launch date.
For UA & Marketing: Gate launch-week paid bursts and influencer drops on confirmed Steam approval.
For Service Vendors: Pitch pre-submission Steam review-readiness audits to indie publishers with dated launches.