← BACK TO INSIGHTS FEED

Battlestate Games fields 100+ publishing pitches, deems five to ten suitable

Summary
Battlestate Games Publishing has received more than 100 pitches since opening submissions, COO Nikita Buyanov says.
Five to ten projects are already rated suitable, though signing deals moves slowly.
Buyanov runs the division on Tarkov's existing team and audience, avoiding fresh capital or marketing spend.
He calls it a "helping hand" for hardcore developers.
"It's more or less medium for us - not high risk"
— Nikita Buyanov, COO, Battlestate Games
01

Reused Tarkov capacity keeps the risk at medium

The venture overlaps with Tarkov's live-operations team, absorbing publishing work without a separately funded division.
"We're doing more things and actions within the company than we did for [Tarkov's 1.0] release last year"
— Nikita Buyanov, COO, Battlestate Games
The arm borrows Battlestate's existing audience directly, skipping a standalone marketing budget.
No dedicated headcount, budget, or first-title timeline has been disclosed.
02

Pitch volume validates demand for a hardcore-only platform

More than 100 submissions arrived after the announcement, including titles Buyanov calls well known.
Only five to ten are currently viewed as suitable.
"We don't target this financial approach to publishing - I just want to see and test those games"
— Nikita Buyanov, COO, Battlestate Games
Buyanov frames the arm as an experiment: a centralized platform for hardcore titles, kept small.
03

Undisclosed financial terms leave Battlestate's return unclear

Partner studios keep 100% ownership of their IP.
Battlestate has disclosed no contract sizes, revenue splits, or equity stakes.
That gap leaves unclear what direct return Battlestate expects beyond community engagement.
Buyanov is separately developing Fragmentary Order, a hardcore sci-fi shooter, with Rant Games.
Bodycam and Wardogs typify the viral hardcore shooter Battlestate wants to sign.

What this means

For Publishers & Developers: Pitch hardcore concepts other publishers rejected here, keeping full IP.
For Investors & VC: Watch whether captive-audience de-risking becomes a repeatable indie-to-publisher pipeline.
Events
Companies
Games
Locations
—

COMPILED BY

RELATED ARTICLES
EXPLORE MORE

Comments (0)

No comments yet. Be the first to share your thoughts!