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Bohemia takes equity in Everwind maker after two-year incubator vetting

Summary
Bohemia Interactive, maker of Arma and DayZ, acquired a minority stake in Polish studio Enjoy Studio, its first Polish investment.
The deal converts a two-year incubator and publishing relationship into equity, with value undisclosed.
Everwind sold over 300,000 copies and drew more than 1 million Steam wishlist adds within six months.
Both studios keep separate identities and creative independence under the new structure.
"This investment is not about a single game. It is an expression of our confidence in the talent of the entire studio."
— Marek Španěl, co-founder and CEO, Bohemia Interactive
01

Bohemia bought a team it de-risked over two years

Enjoy Studio entered the Bohemia Incubator in 2024, with Bohemia acting as consultant and publisher.
The relationship moved through three stages before equity: incubation, publishing Everwind, and co-releasing Space Tail: Definitive Edition.
Each stage let Bohemia observe execution on shipping products rather than a pitch deck.
"We have known Enjoy Studio closely for two years, and what convinced us most were the people behind it."
— Marek Španěl, co-founder and CEO, Bohemia Interactive
02

Everwind traction validated the team before capital committed

Everwind, a cooperative survival RPG, entered Steam Early Access on March 17, 2026.
It sold over 300,000 copies in six months.
More than 1 million wishlist adds signal demand beyond current sales.
Capital will fund full release and expansion to additional platforms, including consoles.
03

Incubator-first structure gives publishers a low-risk acquisition path

This is Bohemia's first investment in a Polish developer, extending scouting beyond its Czech home market.
A minority stake keeps Enjoy Studio's cap table and creative control intact.
Bohemia gains a formal ownership claim on future titles.
Publishers with incubator arms can vet studios through revenue before bidding, unlike pure capital-first buyers.

What this means

For Publishers & Developers: An incubator pipeline de-risks studio acquisition where capital-first buyers cannot vet execution first.
For Investors & VC: Everwind's 300,000 sales and 1M wishlists set the traction bar Bohemia required before equity.
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