Capcom reports record H1 profit as digital sales reach 92.4% of revenue
Capcom's operating profit rose 54.5% to 60.8 billion yen (€345.8 million) in H1 FY2026. Revenue climbed 49% year-on-year to 120.9 billion yen (€687.7 million). Digital sales accounted for 92.4% of total software sales this period. Back-catalog titles supplied 87.3% of the 36.86 million units sold, up 54.5% YoY.
Digital mix drives margin expansionDigital sales reached 92.4% of total H1 software revenue, versus 7.6% physical.
PC digital sales reached 57.1% of total, console digital reached 35.3%.
Group-wide operating margin reached 50.3% (60.8B yen profit on 120.9B yen revenue).
Earnings per share rose to 102.99 yen from 65.78 yen a year earlier.
Catalog titles anchor volume without new spend
Catalog titles contributed 32.18 million of 36.86 million units sold, up from 22.85 million.
New releases added 4.68 million units, up from roughly 1 million a year earlier.
Resident Evil Requiem topped 8.51 million lifetime units after pricing measures sustained demand.
Devil May Cry 5 passed 14 million lifetime units following its Switch 2 port.
Digital Contents segment outgrows group average
Digital Contents net sales rose 70.8% year-on-year to 85.1 billion yen.What this means
Segment operating margin held near 61%, roughly flat despite 70% revenue growth.
Pragmata sold 2.73 million units and Onimusha 1.78 million units since launch.
Monster Hunter Wilds: Ascendance expansion is confirmed for Nintendo Switch 2 in 2027.
For Publishers & Developers: Fund new-hardware ports and timed price cuts on aging hits ahead of sequel greenlights.
For Investors & VC: Add catalog port-and-reprice runway to diligence on IP-holding publisher targets.
For Service Vendors: Pitch porting and remaster capacity to Japanese publishers holding dormant console-era franchises.