CDPR targets 2028 for Witcher 4, staking 500-dev headcount on a six-year trilogy
Summary
CDPR joint-CEO Michal Nowakowski confirmed a "targeted" 2028 release for The Witcher 4
500+ developers are currently assigned to the project
Witcher 4, 5, and 6 are planned within a six-year window - full trilogy by 2034 if cadence holds
Parallel pipelines (Cyberpunk 2, multiplayer Witcher, Scopely co-dev, Songs of the Past DLC) must bridge the pre-2028 revenue gap
"This is our biggest, boldest, and most ambitious game to date"
01
2028 is targeted, not committed - price in slippage
500+ developers on Witcher 4 imply sustained burn with no flagship revenue until 2028
Both Witcher 3 and Cyberpunk 2077 shipped late; Cyberpunk required years of post-launch remediation
Nowakowski used "targeting" rather than committing, preserving optionality on the date
No gameplay shown beyond the 2024 State of Unreal technical demo
02
Four parallel projects must fund the trilogy runway
Witcher 4, 5, and 6 planned within six years from 2028 - a cadence CDPR has never executed
Concurrent projects: Cyberpunk 2, multiplayer Witcher, Scopely co-development, Witcher 3 Songs of the Past DLC
Songs of the Past ships 2027, positioned as the final revenue bridge before Witcher 4
03
Sequential trilogy concentrates all risk on Witcher 4 launch
A delayed or underperforming Witcher 4 compresses the 5 and 6 window or forces mid-cycle reallocation
Scopely co-development reported as "not releasing soon" as of mid-2026
Multiplayer Witcher project has undergone reported changes, weakening the live-ops revenue layer
What this means
For Investors & VC: model schedule slippage into CDPR valuation - "targeted" language plus two prior flagship delays justify a discount
For Service Vendors: 500-dev sustained headcount through 2028 signals stable, multi-year outsourcing and tooling demand
Events
Companies
Games
Locations
Europe
COMPILED BY GAMES ATLAS EDITORIAL
RELATED ARTICLES
EXPLORE MORE
Comments (0)
No comments yet. Be the first to share your thoughts!