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Halo Studios cancels Project Ekur, second multiplayer scrapped after Tatanka

Summary
Halo Studios canceled Project Ekur, an unannounced internal multiplayer prototype
Windows Central's Jez Corden independently verified the cancellation, first reported by Rebs Gaming
Ekur followed Project Tatanka, Certain Affinity's multi-year Halo battle royale, also canceled
Two scrapped multiplayer bets in sequence expose Microsoft's unresolved live-service direction for Halo
"Halo Studios was working on a multiplayer title known as Project Ekur, which has been canceled. I've verified that as 100% true"
— Jez Corden, Windows Central
01

Ekur was a course-correction prototype, not a flagship

Project Ekur was an internal experimental multiplayer prototype, never officially announced
It followed the cancellation of Project Tatanka, Certain Affinity's multi-year Halo battle royale
Ekur was not positioned as Halo's next blockbuster release
Neither Halo Studios nor Xbox has publicly commented on the cancellation
02

Back-to-back cancellations signal a live-service strategy gap

Tatanka and Ekur represent compounding sunk costs across external and internal Halo multiplayer bets
Certain Affinity spent several years on Tatanka before Microsoft abandoned it
Ekur was the internal follow-up attempt, now also scrapped without reaching announcement
The pattern raises diligence questions on Halo's role alongside Call of Duty in Microsoft's live-service portfolio
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