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IO Interactive exits MindsEye publishing deal as game struggles after rocky launch

Summary
IOI Partners, IO Interactive's publishing arm, has ended its publishing agreement with Build a Rocket Boy for MindsEye
BARB assumes sole publishing control to ensure continuity for players and partners
The split follows a troubled launch marked by bugs, poor performance, and last-minute marketing cancellations
IO Interactive's first third-party publishing venture ends without the planned Hitman crossover collaboration
"It wasn't what they hoped for, and also what we didn't hope for at IOI Partners."
— Hakan Abrak, CEO of IO Interactive
01

Deal breakdown - IOI Partners exits after difficult MindsEye launch

IOI Partners provided BARB with marketing, distribution, localisation, and customer support - but no funding
The publishing agreement was IO Interactive's first foray into third-party game publishing
BARB now holds sole publishing responsibilities to "ensure continuity for the MindsEye community and all partners"
Both companies are "coordinating closely to ensure a seamless transition over the coming weeks"
The planned Hitman x MindsEye collaboration is officially cancelled as a result of the split
02

Launch failure - bugs and poor performance triggered the fallout

MindsEye launched to negative reception, with players citing bugs and poor performance
BARB cancelled sponsored marketing streams at the last minute following the troubled launch
The studio has since announced "a new phase of ongoing development" to recover player trust
BARB also made further redundancies following what CEO Mark Gerhard called a "difficult period" and "corporate sabotage"
"The launch period was affected by factors beyond normal operational challenges and a competitive environment."
— Mark Gerhard, CEO of Build a Rocket Boy
03

IO Interactive's publishing ambitions - a cautious first step, now reset

Abrak had previously framed the BARB partnership as a deliberate and focused first move
"We're not going to turn into the Volkswagen of publishing overnight. Right now, we're super focused on this partnership."
— Hakan Abrak, CEO of IO Interactive
Despite the setback, IO Interactive signaled openness to future third-party publishing deals
"It is very possible that there will be more of this in the future for IO Interactive."
— Hakan Abrak, CEO of IO Interactive
04

What's next - BARB rebuilds solo, IO reassesses publishing path

BARB plans to continue developing MindsEye independently and work with new partners on future projects
IO Interactive will need to reassess its third-party publishing strategy following its first venture ending in a split
The outcome raises questions about how deeply publishers should be involved when no funding is provided
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