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Iron Galaxy cuts 66 jobs as work drought forces "last resort" layoffs

Summary
Iron Galaxy has laid off 66 developers and support staff
Studio cites inability to manoeuvre amid a slow industry recovery
Move described as a last resort to ensure long-term survival
Follows CEO Adam Boyes' departure in August 2024
"It's a measure we do not take lightly to enable our long-term survival"
— Iron Galaxy
01

Layoff details

66 developers and support staff let go
Studio had previously made internal sacrifices to avoid cuts
Leadership states it had "run out of room to manoeuvre"
Framed explicitly as a survival measure, not a restructuring
02

Business context

Iron Galaxy is a work-for-hire studio dependent on partner project pipelines
Slow deal flow and delayed industry recovery created a funding squeeze
CEO Adam Boyes exited in August 2024 after 8 years, adding leadership instability
"This was a means of last resort for us"
— Iron Galaxy
03

Industry backdrop

January 2025 alone has seen 700+ developers lose their jobs industry-wide
Affected studios include Freejam, Splash Damage, Piranha Games, Jar of Sparks
Ubisoft cut 185 roles in the same period
ProbablyMonsters also initiated a new layoff round the same day
04

What's next

Iron Galaxy remains committed to serving game development partners
Studio signals intent to explore new service models to stay relevant
Focus now shifts to supporting departing staff in finding new roles
Recovery trajectory remains uncertain without new project announcements
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