KOCCA hosts GameDays 2026 console conference in Seoul with first Sony and Xbox sessions
Published 10 Nov 2026 · Games Atlas Editorial · Industry Event & Conference · Companies: Sony Interactive Entertainment, Xbox Game Studios, CD Projekt RED, Shift Up, Netmarble Monster
Games Atlas summary: KOCCA and the culture ministry held GameDays 2026 on November 9-10 in Seoul. The event merged five previously separate state-backed game programmes into one. Sony Interactive Entertainment Korea and Xbox staff joined the console conference for the first time. Pre-registrations reached twice the conference's planned capacity. Korea's state agency is now pairing creative mentoring with platform-entry instruction for console-bound studios.
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Games Atlas — Games Industry Intelligence (2026). KOCCA hosts GameDays 2026 console conference in Seoul with first Sony and Xbox sessions. Published 10 Nov 2026. https://gamesatlas.app/article/kocca-hosts-gamedays-2026-console-conference-in-seoul-with-first-sony-and-xbox
Consolidation turns scattered programmes into one console pipeline
- GameDays bundled five programmes into a single two-day event.
- These were the console conference, Game of the Year awards, GIGDC, an AI showcase and a serious games forum.
- KOCCA co-organised it with four industry associations and two media outlets.
- The console developer conference itself reached only its second edition.
- "This year's GameDays matters because it brought major game events that used to run separately into one place, so the industry could share its results and experience" - Kim Yun-ji, President, KOCCA (translated from Korean)
Platform holders entered the state programme with certification content
- A separate deep-dive track covered platform entry procedures for Korean developers.
- The PlayStation session covered partner registration and launch technical requirement checks.
- Access was limited to attendees who completed final approval and NDA steps.
- The Xbox session covered market entry, launch strategy, certification and dev environment setup.
- An Xbox experience zone ran beside a K-console game showcase in the lounge.
Western and Japanese veterans framed console as a design discipline
- Speakers came from The Witcher, Cyberpunk, Danganronpa, RimWorld, Stellar Blade and Tekken teams.
- Harada and Sasko described console rules and hardware limits as design baselines.
- Sylvester rebuilt RimWorld's UI for TV viewing distance and controller input.
- Shift Up CTO Lee Dong-gi cited one boss fight rising from 4.85 to 8.6 in user satisfaction.
- Lee framed user testing as evidence of player friction, without dictating fixes.
Publisher access depends on localisation and controller readiness
- Panel chair Shuhei Yoshida previously led Sony Interactive Entertainment Worldwide Studios.
- Yoshida could not fully enjoy Korean-only demo builds at BIC.
- He urged early English support and controller handling suited to global preferences.
- He also advised studios on pitching gameplay to overseas publishers and media.
The programme still spreads beyond premium console
- Day two covered awards, serious games and an AI production transition showcase.
- Game of the Year named 16 winners, including Netmarble Monster's Mongil: STAR DIVE.
- GIGDC awarded 23 entries across planning and production categories.
- CD Projekt Red's Sasko warned of layoffs and cancellations burning out teams.
- "To keep that spark alive, you must not burn the person holding the torch" - Pawel Sasko, Associate Game Director, CD Projekt Red (translated from Korean)
Sources
- [종합] 게임데이즈 2026, 콘솔 개발의 경험과 창작의 열정을 잇다 | 웹진 인벤 (inven.co.kr)
- 콘솔부터 AI·인디게임까지…콘진원, '게임데이즈 2026' 첫 개최 (zdnet.co.kr)