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Microsoft shifts Halo development to Activision's Sledgehammer Games as reboot plans take shape

Summary
Activision is building a new Halo development team inside Sledgehammer Games.
Early prototypes use the Infinity Ward engine instead of Halo's native Unreal Engine.
Activision scrapped separate free-to-play multiplayer and campaign projects for one full-scale title.
The game may fully reboot Master Chief's origins instead of continuing from Halo Infinite.
01

Activision consolidates Halo inside its Call of Duty production pipeline

Sledgehammer Games, the longtime Call of Duty developer, now hosts the new Halo team.
Conceptual prototypes were built in the Infinity Ward engine instead of Halo's native Unreal Engine.
"I'm also told they created the prototypes in the Infinity Ward engine."
— Rebs Gaming, insider
The engine choice signals cross-studio reuse of Call of Duty's technology for Halo development.
02

Activision drops Halo's dual-game plan for a single full-scale release

The original plan paired a free-to-play multiplayer game with a separate campaign project.
Activision abandoned both prototypes in favor of one full mainline Halo title.
"I'm told they discarded their original project ideas for a full Halo game."
— Rebs Gaming, insider
The pivot narrows Activision's live-service ambitions for Halo toward Call of Duty's single-release model.
03

A Master Chief origin reboot would reset Halo's governance away from accumulated lore

Activision is reportedly weighing a full reboot centered on Master Chief's origin story.
Such a direction would not continue from Halo Infinite's unresolved narrative threads.
This path would detach the series from the dense expanded-universe canon built over 25 years.
Rebs Gaming stresses the project remains early enough that plans could still change considerably.

What this means

For Investors & VC: Discount valuations of Halo-dependent tie-in novel, comic and transmedia licensees until reboot scope clarifies.
For Service Vendors: Re-pitch Halo-adjacent art and tech teams on proprietary shooter-engine pipeline fluency over legacy-canon portfolios.
For Publishers & Developers: Greenlight standalone-story sci-fi shooters targeting lapsed Halo fans before the reboot ships.
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