Mobile Mavens panel reports growing AI optimism as Burny Games doubles weekly output
Published 5 Nov 2026 · Games Atlas Editorial · AI Adoption Practice
Games Atlas summary: Burny Games' Alisa Eren reports her team now handles twice the weekly workload without overtime. Wenfeng Yang says almost every game team already uses AI in development or publishing. Rising infrastructure costs offset those gains, with Kimberley Shearer citing higher RAM and hardware prices. "Faster production raises the baseline for everyone." - Alisa Eren, Organic Growth Lead, Burny Games
How to cite this page
Games Atlas — Games Industry Intelligence (2026). Mobile Mavens panel reports growing AI optimism as Burny Games doubles weekly output. Published 5 Nov 2026. https://gamesatlas.app/article/mobile-mavens-panel-reports-growing-ai-optimism-as-burny-games-doubles-weekly
Productivity gains compound across teams
- Burny Games cut manual coordination by linking Claude, Asana and UA dashboards into one workflow.
- Alisa Eren reports the team now handles at least twice its prior workload without overtime.
- Pascal Clarysse estimates AI replaces 2 or 3 freelance man-months per cycle.
- AI tooling costs stay under 1% of Big Karma's monthly burn, says Clarysse.
- Wenfeng Yang reports almost every game team now uses AI somewhere in development or publishing.
Infrastructure costs rise even as development gets cheaper
- Kimberley Shearer says AI data centre growth has raised RAM prices and hardware supply pressure.
- "AI is simultaneously making some aspects of game development cheaper and easier, while making the physical infrastructure supporting those games more expensive." - Kimberley Shearer
- Jan Sommerfeld at Almedia names cost control as the main challenge of scaling AI use.
- Will Luton warns of a dot-com-style bubble if GPU and data centre financing unwinds.
- Local open-source LLMs already clear a good enough threshold, Luton says, threatening infrastructure spend.
Faster production intensifies competition and dilutes attention
- Colan Neese reports top ten games' attention share fell from 36.5% to 27.8%.
- That drop spans Gears 5's 2019 launch week to E-Day's launch week this year.
- Neese attributes the decline to AI pushing toward an effectively infinite supply of new games.
- Pascal Clarysse warns faster production for all developers will shrink individual demand per title.
- "The explosion on the supply side will shrink individual demand for each title." - Pascal Clarysse, CEO, Big Karma
Where the optimism breaks down
- Village Studio keeps all shipped art, sound and writing 100% human made.
- Luton reports losing days of work to unreliable AI-generated code on his own projects.
- Colan Neese says pushback has shifted from coding tools to visible player-facing content like art.
- "Attitudes have split more than they've swung." - Colan Neese, SVP of Gaming, Screen Engine
What this means
- For Investors & VC: Discount revenue-per-title assumptions in models, since AI-boosted release volume splits fixed player hours.
- For UA & Marketing: Raise launch CPI forecasts as AI-driven release volume competes for the same inventory.
- For Service Vendors: Pitch human-made art and audio packages to console and PC studios wary of player backlash.