Netflix lays off about 1,000 employees, 6% of staff, in largest cuts since 2022

Netflix is cutting about 1,000 roles, roughly 6% of its workforce. These are its largest layoffs since 2022. About 60 games staff appear affected, extending a run of internal studio retreats. "Our mission - to entertain the world - is ambitious, and delivering on it requires us to be disciplined about where we prioritize our people and resources." - Ted Sarandos and Greg Peters, co-CEOs

Cuts follow slowing growth despite record profits
Netflix's 2025 revenue rose 16% to $45.2bn.
Net income rose 26% to $11bn.
Second-quarter 2026 revenue growth slowed to 13%.
Netflix forecast about 12% growth for Q3.
Netflix shares are down about 25% since the start of the year.
Apptopia puts Q3 2026 churn at 16.6%, up from 7.8% in Q2.
Q3 marks the seventh consecutive quarterly churn increase.
Product, technology, legal and HR teams were hit hardest.

Games division absorbs cuts as a diversification bet
A LinkedIn-shared sheet, NFLX Games Talent Network, names 57 former Netflix games staff.
Netflix has not said how many games roles were affected.
Staff at Next Games, the Finnish studio acquired in 2022, are among those leaving.
Earlier, up to 85% of Refactor staff reportedly lost their jobs.
Netflix previously closed Night School, Moonloot and Boss Fight Studios.
Spry Fox, bought in 2022, went independent again in December 2025.
The co-CEOs pledged to invest aggressively in high impact areas while making focused choices.
Netflix positions gaming alongside ads and live programming to diversify revenue.
"They haven't been able to find like another line of major revenue." - Ross Benes, Senior Analyst, eMarketer

What to watch
Q3 results on October 20 will test the 13% to 14% growth guidance.
The same results will test the 31.5% operating margin target.
Annual viewing-hours reporting begins in January 2027.
What this means
For Publishers & Developers: Recruit laid-off Finnish mobile live-ops veterans while the talent pool remains concentrated.
For Investors & VC: Haircut Netflix-funded revenue when diligencing studios dependent on its games deals.
For Service Vendors: Pitch outsourced co-dev and live-ops support to Netflix's remaining games leadership.