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New Radical Games studio targets co-dev and remastering over original IP

Summary
Veterans from Radical Entertainment and Hothead Games incorporated New Radical Games Inc. in December 2024.
CEO Ian Wilkinson and COO Tim Bennison reprise the same leadership pairing from both predecessor studios.
The studio lists work-for-hire, co-dev, porting, and remastering as core services - no original IP announced.
"The mobile publisher pulled out due to a change in strategy. Two weeks later the console publisher also pulled out."
— Ian Wilkinson, CEO, New Radical Games
01

Hothead's collapse exposed publisher-dependency risk that shaped New Radical's model

Hothead Games filed for bankruptcy in December 2024 after two publisher contracts collapsed within weeks.
The studio had a near-complete AAA prototype but no remaining runway once both deals fell through.
New Radical's service-first positioning eliminates the need for a single publisher greenlight to generate revenue.
02

Service pipeline prioritizes contract revenue across four verticals

Listed services: work-for-hire full game development, co-dev, porting, and remastering.
Site meta description highlights remastering classic games for modern hardware as a core pitch.
Radical Entertainment's back catalogue provides brand equity for remastering pitches to IP holders.
Co-dev and porting offer publishers lower outsourcing risk while giving New Radical predictable project flow.
03

Founding pair brings three decades of shared operational history

Wilkinson co-founded Radical Entertainment in 1991 and sold it to Vivendi Games in 2006.
Bennison held VP Technology and Executive Producer roles at Radical, then COO at Capcom Vancouver.
The partnership spans three studios - institutional credibility for both production and ops execution.
Events
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Locations
North America

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