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Obsidian loses 25% of staff as Microsoft cancels Avowed 2 for Fallout pivot

Summary
Microsoft's July 6 layoffs cut ~25% of Obsidian staff within the broader 3,000-person Xbox reduction
Avowed 2 cancelled; Obsidian pivots to a new Fallout game led by New Vegas director Josh Sawyer
Signals Microsoft is shifting acquired studios from experimental IP toward franchise-guaranteed returns
"The DNA at Obsidian is the same as it always was."
— Brandon Adler, Game Director, Obsidian Entertainment
01

Cuts were scope-driven, not performance-driven

A 25% single-studio reduction is a pipeline reset, not a routine trim
Avowed 2 was cancelled first, then staff followed - projects drove the headcount, not the reverse
id Software reportedly lost half its workforce in the same wave - consistent franchise-consolidation logic across acquired studios
Federal Reserve named Xbox CEO Asha Sharma to its Jobs and Productivity task force during the same cycle
02

The Fallout pivot reveals Microsoft's franchise calculus

Obsidian's portfolio - KotOR 2, New Vegas, Pillars of Eternity, Avowed - spanned original and licensed RPG IP
Replacing Avowed 2 with a new Fallout entry swaps experimental AA investment for franchise-guaranteed return
Josh Sawyer directing signals Microsoft is deploying pedigree to de-risk the pivot, not filler assignment
Pillars of Eternity is explicitly off the table - Obsidian's creative surface narrows to Microsoft-controlled IP
03

Leadership continuity is the studio's operational argument

"In most circumstances, the people in lead or director roles are the same people that worked on games like The Outer Worlds, Pillars of Eternity, and New Vegas. Like, literally the same people."
— Brandon Adler, Game Director, Obsidian Entertainment
Institutional knowledge at the decision layer survived; headcount below it was cut by a quarter
Real risk is capacity compression, not creative DNA loss - same leadership, materially fewer hands on a AAA title
04

Hiring window for the Obsidian talent pool

Absorbing a 25% cut while launching a new AAA Fallout project creates unquantified execution risk
"If you are looking to hire one of these former Obsidian devs, you are hiring some of the best people around."
— Brandon Adler, Game Director, Obsidian Entertainment
Rare open-market supply of senior RPG developers in an otherwise contracting hiring environment
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