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Peridot's $2.9M lifetime revenue seals Niantic's exit from mobile AR IP

Summary
Niantic is shutting down Peridot - IAPs disabled April 23, app removal May 14, servers off August 31, 2026
AppMagic estimates just $2.9M in lifetime IAP revenue and 1.9M downloads since the 2023 launch
The closure completes Niantic's retreat from original mobile AR IP after selling its proven titles to Scopely
"It became increasingly difficult to invest in the mobile game in a way that felt worthy of the game you fell in love with"
— Niantic, farewell statement
01

$2.9M over three years could not cover always-on AR costs

AppMagic: $2.9M lifetime IAP revenue from 1.9M downloads across Peridot's full run
66% of IAP revenue and 57% of downloads came from the US alone
The game never achieved global product-market fit
Scopely's $3.5B deal took Pokemon Go, Monster Hunter Now, and Pikmin Bloom but excluded Peridot
02

Niantic is redirecting Peridot to headsets and wearables

Franchise already spans Hello, Dot on Meta Quest and Apple Vision Pro
Peridot Beyond targets Snap Spectacles; a separate Project Jade title is in development
Niantic framed the mobile shutdown as intended progression, not retreat
"This is exactly what we set out to build"
— Niantic, farewell statement
Ingress, Niantic's only remaining live mobile title, was confirmed unaffected
03

Original mobile AR IP now has a public failure benchmark

Three years and four platform extensions produced under $3M in direct mobile revenue
Pokemon Go succeeded because billion-dollar IP predated the AR layer
For investors evaluating AR game pitches, Peridot quantifies the monetization ceiling without a pre-existing IP multiplier
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