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Polyarc Games hit by layoffs after failing to secure funding post-project cancellation

Summary
Seattle-based VR developer Polyarc Games announced company-wide layoffs after failing to secure new funding
The studio behind the Moss franchise cancelled a major unannounced project, triggering the funding crisis
The number of affected employees was not disclosed
Polyarc's situation reflects a broader contraction across the VR/AR industry
"We had to make the decision to significantly reduce the size of the company"
— Polyarc Games
01

Studio background - from Bungie roots to VR pioneer

Polyarc was founded in 2015 by former Bungie developers Tam Armstrong, Danny Bulla, and Chris Alderson
The studio is best known for adventure-puzzle game Moss, a well-regarded VR title
In 2016, Polyarc raised $3.5M to develop Moss
In 2020, the studio secured a further $9M in Series B funding to expand into augmented reality
02

Funding collapse follows project cancellation

Polyarc cancelled a major unannounced project, which directly led to its inability to secure new investment
No buyer or bridge funding was found, forcing a significant company-wide headcount reduction
"We made wonderful games together, and we would not have made it this far without you"
— Polyarc Games
03

VR industry contraction accelerating in 2025

Polyarc's layoffs are part of a sustained wave of workforce reductions across the VR/AR sector
Meta cut 10% of its Reality Labs workforce earlier this year, resulting in the closure of Twisted Pixel Games, Sanzaru Games, and Armature Studio
Meta followed up with an additional 700 role eliminations across multiple divisions, including Reality Labs
"Teams across Meta regularly restructure or implement changes to ensure they're in the best position to achieve their goals"
— Meta spokesperson
04

Outlook - studio survival uncertain, VR space under pressure

Polyarc's future direction and remaining team size remain unclear
The studio has not announced new projects or a path forward
Ongoing Meta platform cuts signal continued instability for VR-focused developers reliant on platform ecosystem support
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