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Rocksteady cuts additional jobs as Suicide Squad underperforms

Summary
Second layoff round in three months hits programming, art, and QA teams
Follows Warner Bros admission that Suicide Squad "fell short of expectations"
Challenges highlight studio's struggle with live service transition
"[Suicide Squad] fell short of expectations" - Warner Bros
01

Layoff scope and timing

At least six developers confirmed job losses in late 2024
Cuts affected programming, artistry, and QA departments
Second redundancy round following September 2024 layoffs
Total impact numbers remain undisclosed by Warner Bros
02

Product performance context

Suicide Squad: Kill the Justice League underperformed against expectations
Tough comparison with previous year's Hogwarts Legacy success
Live service model failed to generate sustainable revenue
03

Development challenges revealed

Frequent changes in creative vision during development
Perfectionist leadership creating development bottlenecks
Studio lacked experience with multiplayer and live service games
Transition from single-player expertise proved difficult
04

Industry implications

Demonstrates continued risk of live service pivots for traditional studios
Warner Bros may reassess live service strategy across gaming portfolio
Rocksteady's future likely requires return to core competencies or restructuring
Events
Companies
Games
Locations
United Kingdom

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