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Saber Interactive won Halo Anniversary by offering to build it for free

Summary
Saber Interactive CEO Matthew Karch secured the Halo: Combat Evolved Anniversary contract by offering to develop it at zero cost.
The bold move was a calculated reputation play - not charity - designed to unlock future business opportunities.
A later Microsoft contract oversight gave Saber leverage to renegotiate royalties, ultimately netting tens of millions of dollars.
"It's like putting a Harvard diploma on your wall. Everyone in the world is going to want to work with me after they see that I've worked on this last Halo game."
— Matthew Karch, CEO, Saber Interactive
01

The zero-cost pitch that won the Halo deal

Saber CEO Matthew Karch stunned a Microsoft Xbox executive by offering to develop Halo: Combat Evolved Anniversary for free.
The offer was a deliberate strategic move to win a marquee contract that would elevate Saber's market credibility.
When Microsoft required a formal number, Karch proposed just $4 million, betting no other studio could match it.
Saber's low-cost base in St. Petersburg, Russia made the near-impossible bid economically viable.
"I'll suck it up and I'll do it at a loss."
— Matthew Karch, CEO, Saber Interactive
02

Microsoft clauses wiped out the initial royalties

Despite winning the contract, Microsoft applied clauses that reduced Saber's royalties on Halo Anniversary to zero.
Karch accepted the loss, treating the project as a long-term reputation investment rather than a direct revenue source.
The reputational upside was real - Saber was subsequently hired for Halo 2's remaster, expanding its work across the franchise.
03

A contract oversight became Saber's leverage moment

Microsoft forgot to send a contract for Saber's work porting Halo Anniversary to Xbox One until just before release.
Karch refused to sign unless Microsoft removed the clause that had previously eliminated his royalties.
Microsoft agreed to the modification, and Saber's share of The Master Chief Collection royalties reached tens of millions of dollars.
"We've watched other people make money on our work. Now we're going to make money on our own."
— Matthew Karch, CEO, Saber Interactive
04

From hired studio to independent operator

The Halo royalty windfall gave Saber the financial independence to stop relying on third-party publishers.
The studio's early catalog - Will Rock, TimeShift, Inversion - had repeatedly failed to generate royalties, making publisher dependency a chronic risk.
In 2024, Embracer Group sold Saber Interactive to a group of private investors for $247 million.
Post-sale, COO Tim Willits confirmed ongoing projects Jurassic Park: Survival and John Carpenter's Toxic Commando remain in active development.
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