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Steve Allison joins Saber Interactive as CBO to commercialize 30-50% cost advantage

Summary
Epic Games Store architect Steve Allison named CBO at Saber Interactive, reporting to CEO Matthew Karch
Mandate covers publishing, marketing, and revenue across a PE-backed independent post-Embracer
Slate to commercialize: Space Marine 3, Jurassic Park, Turok, Hellraiser, John Wick, plus unannounced titles
"Saber's strength is the talented studios that build high-quality games at 30 to 50% the cost of industry norms"
— Steve Allison, Chief Business Officer, Saber Interactive
01

Operator-owned, PE-backed structure is rare in AAA

Embracer acquired Saber in 2020 for $525M, then divested it in 2024 for $247M - a 53% markdown
Assets transferred to Beacon Interactive, a vehicle founded by CEO Matthew Karch
Aleph Capital Partners and Crestview Partners injected undisclosed capital to clear Embracer debt
Retained studios include Nimble Giant, 3D Realms, New World Interactive, Slipgate, Mad Head Games, DIGIC
02

Allison hire fills the commercial gap at Saber Interactive

Saber had development scale across 8+ studios but no senior commercial architect until now
Allison built the Epic Games Store and its third-party publishing division from zero
Prior: 8+ years SVP Publishing at Telltale, CMO at Midway, decade-plus at Atari
Platform-building plus third-party deal-making maps directly to monetizing a licensed IP slate
03

Licensed IP slate concentrates execution risk on the cost model

Six named titles: Space Marine 3, Jurassic Park, Turok, Hellraiser, John Wick, plus unannounced projects
Licensed IP reduces concept risk but raises royalty load and timing pressure per release
The 30-50% cost claim only converts to margin if distributed studios hit quality and ship dates
Diligence signal for competitors: Saber can underprice AAA bids on work-for-hire and co-dev deals
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