Sucker Punch cuts 24 jobs months after Ghost of Yotei tops 3.3 million sales
Sony-owned Sucker Punch Productions laid off 24 staff on October 26, 2026. The cuts hit a studio with fewer than 200 total employees. Ghost of Yotei topped 3.3 million units sold less than a year earlier. Leadership linked the reductions to staffing needs for its next project.
Scale of the cutsAftermath first reported 26 layoffs, later corrected to 24.
Sucker Punch's total headcount sits below 200 staff.
A 24-person reduction removes over 12 percent of the studio's workforce.
Leadership told staff the decision reflects a review of "team needs" for its next project.
Ghost of Yotei's commercial success did not prevent the cuts
Ghost of Yotei generated more revenue than Ghost of Tsushima despite selling fewer units.
Ghost of Tsushima has sold over 13.3 million copies globally.
Sony's fiscal report named Yotei a major hit on the strength of its 3.3 million units.
The Echoes of Sekigahara expansion drew critical acclaim after launch.
Part of a wider 2026 pattern at Sony
Sony shuttered Bluepoint Games earlier in 2026.What this means
It closed Dark Outlaw Games, founded by former Call of Duty lead Jason Blundell, before any launch.
Sony also hit Bungie with large-scale layoffs during the same year.
Sucker Punch's cuts extend that year-long run of workforce reductions across first-party studios.
For Service Vendors: Pitch outsourced production capacity to Sony first-party studios slimming core teams between projects.
For Investors & VC: Discount first-party AAA hit-sequel revenue as a headcount-stability signal in studio valuations.
For Publishers & Developers: Recruit displaced senior open-world AAA talent from Sony studios for upcoming action titles.