Summer Eternal reveals debut RPG Red Rooster, capping investors at 20% of shares

Summer Eternal revealed Red Rooster, a physics-driven third-person RPG built in Unreal Engine. The worker co-op of former Disco Elysium developers is still raising funds. The game is in early pre-production, with 3-4 years to release. Its ownership model limits outside investors to a minority stake.

Creatives keep majority control over the studio
The creative co-op of full-time staff holds 50%+1 of shares.
A worker self-management co-op for other contributors holds 25%.
Investors and lenders hold 20% through a limited liability company.

Players become owners with a voice in governance
A Players Non-Profit holds the remaining 5% of the studio.
Buyers aged 18+ of any Summer Eternal product, including the anthology, can join.
Members vote on strategy and allocate 5% of Red Rooster profits, without personal dividends.
"This non-profit will be the 'voice of the gamers' in an experimental attempt to formalise the community decision-making in game development" - Aleksandar Gavrilovic, Studio Director

Physics ambition raises the production bar
"The logical next step in the RPG genre. It is the most important pillar of Red Rooster." - Argo Tuulik, Game Director
The design moves from isometric constraints to 3D with real-time fire simulation.
PC launches first, with PS5, Xbox Series and Switch 2 versions to follow.
The 500-page anthology serves as both pitch document and fan revenue while funding remains open.
What this means
For Investors & VC: Model returns on profit distributions alone, since governance caps rule out control-driven exits.
For Publishers & Developers: Offer revenue-share publishing deals to equity-capped co-op studios seeking funding.
For Service Vendors: Pitch real-time destruction tech and console-port support to the studio before its funding closes.