Twin Harbour Interactive shifts marketing budget toward re-engagement as CPIs rise

Published 5 Nov 2026 · Games Atlas Editorial · Operational Strategy Shift

Games Atlas summary: Twin Harbour Interactive, maker of Supremacy 1914, Call of War 1942, World War 3 and a Warhammer 40,000 mobile title, began reallocating budget from user acquisition to player re-engagement roughly 18 months ago. Senior growth marketing manager Faisal Nimri says rising CPIs made pure UA increasingly unsustainable for the mid-core strategy studio. The team verifies re-engagement spend through AppsFlyer incrementality testing, splitting audiences 80/20 into test and control groups. A first broad-targeting test generated no uplift, forcing a shift to spend-tier segmentation before the method became standard practice.

How to cite this page

Games Atlas — Games Industry Intelligence (2026). Twin Harbour Interactive shifts marketing budget toward re-engagement as CPIs rise. Published 5 Nov 2026. https://gamesatlas.app/article/twin-harbour-interactive-shifts-marketing-budget-toward-re-engagement-as-cpis

Rising CPIs push UA economics into decline

Incrementality testing separates real revenue from clicks

Broad targeting breaks the first re-engagement test

Channel testing and timing refine the model

Smaller studios trade statistical rigor for speed

What this means

Sources