Ubisoft closes RedLynx studio and cuts 70 Singapore jobs as support network shrinks

Ubisoft proposes closing its Helsinki studio RedLynx, putting up to 52 jobs at risk. Ubisoft cuts 70 jobs at Ubisoft Singapore, about a fifth of its headcount. Both studios sat inside Ubisoft's central Creative Network support unit. The cuts follow closures in Stockholm, Halifax, Winnipeg and Belgrade this year.

Support studios without a flagship title are cut first
RedLynx has no current project since its 2025 pivot to mobile development.
The studio's two unannounced mobile titles could not sustain its headcount.
Ubisoft Singapore led Skull and Bones, which shipped in 2024 after repeated delays.
"At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs." - Ubisoft, Company statement

Six Creative Houses replace the looser support network
Ubisoft's cost program entered its final stage this year, closing Stockholm, Halifax, Winnipeg and Belgrade.
The company also cancelled six games this year.
Creative House 2 was renamed Massive Entertainment in September, formalizing the brand-led structure.
Casual titles Ketchapp, Kolibri and Hungry Shark joined a dedicated Creative House in January.

Distributed multi-studio projects show thin returns
RedLynx also contributed to Rainbow Six Mobile, built by 11 Ubisoft studios.
The game generated an estimated $5.3m in lifetime IAP revenue from 13.1m downloads.
Ubisoft will shut down Rainbow Six Mobile on January 15, 2027.
The case shows how spreading support studios across titles yields limited payoff.
What this means
For Publishers & Developers: Recruit senior Nordic mobile engineers now, before the Finnish change-negotiation window closes.
For Investors & VC: Add owned flagship IP to diligence before valuing any internal support-studio carve-out.
For Service Vendors: Pitch overflow art and engineering capacity directly to each Creative House production lead.