Ubisoft proposes voluntary redundancies across German studios, targeting about 100 roles
Ubisoft opened Works Council talks on a voluntary departure plan across Düsseldorf, Berlin and Mainz. Game File reports about 100 roles are targeted, over half at Düsseldorf. The plan follows forced cuts of 185 roles across European studios in January 2025. A proposed severance formula pays 1.5 months' salary per year worked, still under negotiation.
German Works Council process shapes the payout structureUbisoft began discussions with the Works Council the week before the announcement.
The discussed formula pays 1.5 months' salary multiplied by years of service, before bonuses.
Game File reports the formula remains unofficial and subject to further negotiation.
"Best position our German studios for the future... With a clearer focus on their role, capabilities, and organisational setup needed for the work ahead." - Benedikt Grindel, Ubisoft Zone Managing Director
Massive Entertainment shows voluntary rounds can still lead to forced layoffs
Ubisoft ran a similar voluntary program at Massive Entertainment in autumn 2025.
That program fell short of its target.
Ubisoft then laid off 55 employees at Massive and Ubisoft Stockholm in January 2026.
The German plan carries comparable risk if voluntary departures fall short.
Shared support studios link German cuts to multiple AAA pipelines
Düsseldorf and Berlin support Rainbow Six Siege, Far Cry 6 and Skull and Bones.What this means
Both studios also support Ubisoft's proprietary Snowdrop engine, used across its AAA pipeline.
Mainz leads the Anno series; Anno 117: Pax Romana is its fastest-selling entry.
Cuts to these support studios reduce capacity shared across multiple AAA pipelines.
For Publishers & Developers: Recruit departing German engine and city-builder veterans before negotiated severance windows close.
For Service Vendors: Pitch co-development and live-ops support capacity to Ubisoft producers losing shared support headcount.