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Valve faces mounting loot box lawsuits as minor targeting claims add pressure

Summary
Legal firm Hagens Berman filed a second lawsuit against Valve over loot boxes in CS:GO and CS2
New plaintiffs include a father who bought loot boxes for his underage son, escalating pressure on Valve
Damages sought exceed $5,000,000, with an open call for more plaintiffs to join
The case has broader industry implications, with Roblox and Epic Games also under scrutiny
"Players buy and open loot boxes for the same reason people play slot machines - the hope of a valuable payout"
— Hagens Berman complaint
01

Second lawsuit filed - same claims, new plaintiffs

Hagens Berman filed a second complaint against Valve on behalf of users in Washington and Texas
Plaintiff Ivan Galas (Washington) paid to open loot boxes in CS:GO and CS2 over the past three years
Plaintiff Robert Brogan (Texas) bought loot boxes for himself and his underage son
Core allegation: most loot box openings yield worthless items given the $2.49 cost, making it de facto gambling
Aggregate damages claimed exceed $5,000,000, with an open call for more users to join the action
02

Minor targeting claim adds a new layer of risk for Valve

The inclusion of a child in the complaint elevates the case beyond standard gambling allegations
Hagens Berman's site explicitly warns: "Children are among those most at risk" - Hagens Berman
No additional legal claims specific to minors are yet included, but the framing increases reputational and regulatory exposure
03

Valve pushes back - denies gambling classification

Valve has not directly responded to Hagens Berman but did respond to New York AG Letitia James's separate lawsuit
Valve compares loot boxes to baseball or Pokemon cards, not gambling products
The company claims to have locked over one million Steam accounts tied to third-party gambling misuse
"Valve does not cooperate with gambling sites"
— Valve, via Steam statement
04

Washington jurisdiction is a key risk factor for Valve

Washington State has one of the broadest legal definitions of gambling in the US
The state has previously secured a $25 million payout from sweepstakes casino High 5 Games
Valve is headquartered in Washington, making it directly subject to this wider legal framework
05

Industry watches closely - Roblox and Epic in the frame

Adam Starr, General Counsel at Do Big Studios (top Roblox developer), is actively monitoring the Valve cases
Key differences noted: Roblox and Fortnite use virtual currencies (Robux, V-Bucks) rather than direct USD purchases
Roblox and Fortnite also explicitly prohibit secondary-market skin trading, unlike Valve's Steam ecosystem
Roblox itself faces a separate lawsuit over Robux use on third-party gambling sites
A California judge has already allowed negligence claims against Roblox to proceed in a parents' class action
06

What to watch next

The Valve cases will test whether US courts classify loot boxes as gambling under state law
A ruling against Valve could set precedent affecting loot box mechanics industry-wide
Roblox's outcome in California will serve as a parallel signal for platforms using virtual currency models
More plaintiffs joining the Valve action could significantly increase the financial stakes
Events
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Locations
North America

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