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ProbablyMonsters hits with second wave of layoffs in months

Summary
ProbablyMonsters is undergoing another round of layoffs, following cuts in October 2024
Project closures confirmed by departing staff via LinkedIn
Scale of new cuts unknown as company declines to comment
Part of an accelerating industry-wide trend entering 2025
01

Second wave of cuts at ProbablyMonsters

Staff confirmed project closures via LinkedIn posts
Multiple team members publicly announced they are open for new roles
"My most recent project at ProbablyMonsters has been closed so I am looking for a new role"
— Game Designer, ProbablyMonsters
"My team has been unfortunately laid off and I'm looking for my next role"
— Former QA Lead, ProbablyMonsters
Company declined to comment; total number of impacted roles remains unknown
02

Context: recent history of cuts

In late October 2024, ProbablyMonsters laid off approximately 50 people
Current round follows just months after that first wave
Pattern suggests continued project portfolio consolidation
03

Broader industry layoff wave continues into 2025

Over 700 developers lost jobs in January 2025 alone
Affected studios include: Freejam, Splash Damage, Piranha Games, Jar of Sparks
Ubisoft separately cut 185 roles in the same period
04

What to watch

Scale of ProbablyMonsters' latest cuts still to be confirmed
Studio's project pipeline and future roadmap remain unclear
Continued industry consolidation pressure may drive further cuts across mid-size studios
Explore more: Insights news feed
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