Gaming Industry News & Insights Feed
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- Valve rejects AI gatekeeping on Steam as cloning and slop concerns mount — Valve will not restrict AI use or pre-release access to protect developers from clones. "We don't want to be gatekeepers." - Tom Giardino, Steam Business Team Valve pointed copyright owners to its existing infringement reporting process. It announced no new anti-cloning system. Studios now carry IP
- Itch.io expands generative AI disclosure filtering as daily game pages double — Itch.io added generative AI disclosure filtering to more site areas, including search results. Daily page creation roughly doubled between early August and late October. Disclosure is voluntary, so filtered views still miss untagged AI-generated titles. Itch.io says it deleted "a couple terabytes" o
- Remedy's revenue surges 226% as Control Resonant tops 1 million sales — Remedy's Q3 2026 revenue reached €39.6 million. That is up 226% from €12.2 million a year earlier. Operating profit reached €0.6 million. The prior-year quarter recorded a €16.4 million operating loss. Control Resonant, Remedy's first self-published game, sold over one million units in three weeks.
- Arkane Lyon risks closure as Florange Law deadline hits November 13 — Microsoft is weighing closure of Arkane Lyon, its 217-person French studio behind Marvel's Blade. France's Florange Law obliges Microsoft to search for a buyer before mass layoffs. The consultation window originally closed November 13 and now runs into December. Bloomberg reports at least three bidd
- UK government confirms plan to restrict in-game voice chat for under-16s, cites Roblox — UK Online Safety Minister Ian Murray confirmed new rules restricting in-game voice chat for under-16s. The restriction forms part of a broader under-16 social media ban starting this spring. Murray named Roblox's stranger-communication feature as "the biggest problem" driving the policy. The proposa
- ASA bans misleading mobile game ads from King, Scopely and others, in same-day rulings — ASA banned four mobile game ads for misrepresenting actual gameplay. King, Loom Games, Omnilojo and Vistrex all received rulings on the same day. Affected titles: Farm Heroes Saga, Pixel Flow, Dark War Survival, Idle Zombie Miner. None of the banned ads can run again in their current form.
- Valve tightens Steam submission rules as review times reach 12 days — Valve's Steam build reviews now take up to 12 business days, versus 3-5 day target. Nearly 50% of October Steam releases disclosed AI-generated content, up from 1.7% in January 2024. Studio Daimon's Food Devils missed its planned Early Access launch after a 20+ day wait. Valve added mandatory checkl
- Xbox COO Helen Chiang departs after three months, leaving P&L role vacant — Helen Chiang left Microsoft three months after becoming Xbox's first COO. Her role carried end-to-end P&L responsibility across content, hardware, platform and services. No single executive now holds cross-platform publishing and studio budget accountability. Chiang has since denied reports she was
- Schell Games cuts staff for second time in three months, after August layoffs — Schell Games cut staff for the second time in three months, after an August reduction. CEO Jesse Schell confirmed the new round affected about 40% of the studio. The August cut was a 10% reduction that left roughly 125 staff. Two rounds together imply roughly 50 employees cut, leaving about 75 staff
- Non-gaming apps overtake mobile games in IAP revenue since 2016, AppMagic finds — Mobile games last led in-app purchase revenue in 2016, per AppMagic's decade-long report. TikTok has topped the top-grossing chart every year since 2020. ChatGPT drew more downloads than any other app worldwide in 2025. Mobile gaming's own IAP growth now concentrates in a handful of titles. Download
- Outfit7 VP of legal warns AI breaks automatic copyright protection for game IP — Outfit7's VP of legal says AI ends automatic copyright protection in game development. Studios must now actively secure, manage and document ownership of AI-assisted assets. "Intellectual property protection is no longer automatic; it must be actively secured, managed and documented." - Tina Stockba
- ProbablyMonsters lays off staff again as second 2026 round follows Crimson Moon's rocky launch — ProbablyMonsters conducted company-wide layoffs in November 2026, confirmed by employees on LinkedIn. The cuts mark the studio's second layoff round within 2026. They arrive two months after the September 1 launch of action RPG Crimson Moon. Crimson Moon shipped with bugs, crashes and progression is
- South of Midnight director calls Xbox's funding model 'unsustainable', as Compulsion goes independent — David Sears, creative director of South of Midnight, calls Xbox's former studio funding model unsustainable. He says he would have cut financing to other Xbox studios before his own project. Microsoft's 2026 "reset" under CEO Asha Sharma cut five studios and thousands of jobs, including Compulsion's
- Astragon Entertainment closes Astragon Development studio in Hamm, unwinding 2023 acquisition — Astragon Entertainment will wind down Astragon Development in Hamm by the end of November 2026. Reports put the affected headcount at 30 employees (GamesWirtschaft) or more than 40 (GamesMarket). The closure unwinds a 2023 bet to insource working-simulation development. Astragon paid up to $3.9 mill
- Steam AI disclosures reach 49.9% of new releases in October 2026 — Of Steam games released in October 2026, 49.9% disclosed AI-generated content. That share was 26.4% in October 2025. It was 1.7% when Valve's mandatory disclosure began in January 2024. Disclosure concentrates among small, high-volume releases. For publishers, the label now tracks a production model
- Ultimate Resilience report finds games HR staff 2.5 times more likely to face depression — Ultimate Resilience's 2026 HR Mental Wellbeing Report surveyed over 3,000 HR professionals in games. HR staff are 2.5 times more likely to experience clinical depression and anxiety than the general population. 44% of respondents meet criteria for clinically significant depression, versus 18% in the
- Deconstructor of Fun recruiter warns 'Head of AI' hiring is four different jobs — Recruiter Miki Blasko says studio demand for AI hires has exploded. He says clarity on what those hires should do has not moved. He splits 'Head of AI' into four mandates with different backgrounds and success metrics. In his experience, undefined mandates lead to costly terminations within a year.
- 2 Left Thumbs blames Steam's AI-slop review backlog for Wheel Make It's launch delay — Publisher 2 Left Thumbs delayed Wheel Make It's Steam launch from October 12 to November 1. Steam rejected the game twice, citing co-op and controller accessibility issues. The game peaked at 15 concurrent players despite accumulating over 11,000 wishlists. Steam confirmed the team could not set a n
- Id Software deepens MachineGames engine ties after cutting half its engineering staff — Marty Stratton and Hugo Martin held id Software's first briefing since July's layoffs. The cuts removed about half the studio, including most of the id Tech engine team. Stratton said the studio restructured deliberately to stay viable across game and tech development. Engine work now splits more cl
- Xbox strategy manager claims widespread AI use in game development, then deletes account — Brandon Stirrup, Xbox strategy manager, said AI is already widely used in game development. He called studios who deny AI use "pretending," then deleted the posts. He deactivated his account shortly after the remarks went viral. The claim follows Xbox Labs' formation, which implied AI use in game po
- Rockstar reportedly plans Nike x Travis Scott sneaker line for GTA 6 launch — Rockstar, Nike and Cactus Jack reportedly plan three Air Force 1 colorways. Each pair is priced at $130 and tied to GTA 6's November 19 launch. Neither Rockstar nor Nike has officially confirmed the partnership. Leaked details also point to an apparel line and a possible Miami Heat tie-in.
- Overwatch director says full PvE campaign needs a new game, as past missions underperformed — Overwatch director Aaron Keller says bespoke PvE missions drove short-term excitement but failed to hold players. Blizzard canceled all future PvE missions in 2024 after disappointing sales, following 2023's cancellation of Hero Mode. The studio now routes narrative output into cinematics, comics an
- Anthropic blocks Claude Code from recreating existing video games, disrupting porting work — Anthropic added a Claude Code rule around October 27, 2026 blocking game recreation. The restriction, named tenguheronbrook internally, applies even when a cloned game is renamed. Developers building client-commissioned ports and decompilation projects report blocked sessions despite legal use cases
- CI Games secures €28.6 million credit facility to self-publish Lords of the Fallen II — CI Games SE signed a €28.6 million ($32 million) syndicated credit facility with Erste Bank Polska and Bank Ochrony Środowiska. The facility funds completion, marketing and launch of Lords of the Fallen II, targeted for Q1 2027. Poland's export credit agency KUKE guarantees 80% of the facility, whic
- Roblox reports 16% revenue growth in Q3 2026 as AI-built games enter top charts — Roblox beat its Q3 2026 guidance for revenue, bookings and cash flow. More than 80% of its top 100 games used AI to accelerate creation in October. A game built almost entirely with AI reached the top 10 by concurrent players. Global DAUs fell 9% YoY to 138 million, missing estimates. "AI is fundame
- EA closes BioWare and cancels next Mass Effect project, 78 days after $55B buyout — EA's $55 billion Saudi-led buyout closed in August 2026. BioWare's closure followed 78 days later. The next Mass Effect project, reportedly titled Mass Effect Universe, was cancelled. Bloomberg reports EA chose Star Wars Battlefront 3 over Mass Effect as a main reason. "The leveraged buyout was the
- Hasbro refuses to recognize D&D and Magic unions at Wizards of the Coast — Hasbro declined to voluntarily recognize the new D&D and Studio X bargaining units by October 13. Both units have now secured an NLRB election date of November 10, 2026. Wizards leadership emailed all employees stating it is not neutral on unionization. Hasbro is contesting the drive unit by unit wh
- Bungie revives Destiny 2 catalog on a frozen live-ops budget — Bungie's Oct 27 2026 community update sets a concrete timeline for Destiny 2's catalog unvaulting. First pass restores Red War, Curse of Osiris, Warmind and Forsaken campaigns, strikes, raids and raid lairs. Menagerie activity returns with reprised rewards after years of community requests. Full pro
- Embark Studios reports ARC Raiders year-one data as live-ops update lifts players 219% — Embark Studios disclosed one-year ARC Raiders play data a year after launch. Players fired 6 billion rounds and destroyed 14.8 billion ARC enemies. Nexon reported ARC Raiders sold more than 16 million copies by end of May. Average player count rose 219% after the October 8 Frozen Trail update.
- Krafton's Ludo Robotics unveils Ludi 0.2 social-intelligence AI for robots, opens Palo Alto hub — Ludo Robotics presented Ludi 0.2 at UC Berkeley's robotics symposium on October 30. The update adds social intelligence, memory, gesture recognition and coordinated movement to August's Ludi 0.1. Krafton ties Ludi's design to PUBG Ally, its Nvidia-built AI teammate for PUBG: Battlegrounds. No test s
- EA shelves Project Rene to focus resources on Project Evergreen for The Sims 4 — EA has paused development of Project Rene, also known as Project Lotus. Resources shift to Project Evergreen, a rumored Sims 4 remaster bundling DLC and bug fixes. The move came in the same announcement confirming BioWare's shutdown and Mass Effect: Universe's cancellation. EA reaffirmed commitment
- Romero Games secures new publisher after retaining full IP on axed Xbox shooter — Microsoft pulled funding for Romero Games' unannounced shooter during 2025 Xbox layoffs. Staff fell from 110 to five as the studio searched for new funding. Full ownership of the IP, art and code let Romero Games redesign the project. A new, undisclosed publisher has signed on, and ten former leads
- Voicemod signs Disney deal to add Star Wars and Marvel soundboards — Voicemod signed a licensing deal with Disney for Star Wars and Marvel soundboards. The first clips, from "The Mandalorian & Grogu," went live immediately. Voicemod's 5.7 million monthly users can trigger the clips on Twitch and Discord. The structure uses pre-recorded sound effects, not AI-generated
- Krafton and Netflix announce live-action PUBG series starring Donald Glover — Krafton and Netflix are developing a live-action PUBG series led by Donald Glover. Glover will write, direct, executive produce and star in the adaptation. Krafton's entertainment division LV3H co-produces alongside Netflix, Neon TV and Gilga. No release date, additional cast or episode count has be
- Spilt Milk Studios reveals crowdfunding covered only 10% of Trash Goblin's budget — Spilt Milk Studios discloses that crowdfunding covered only 10% of Trash Goblin's development budget. Player funding, including Early Access revenue reinvestment, totaled over one third of the budget. UK government grants and tax relief accounted for roughly one third of the financing. Gobble Inn's
- University of Kentucky grants employee Title VII exemption from using AI tools — University of Kentucky research administrator David Durman won a religious exemption from using AI on September 25, 2026. The accommodation falls under Title VII of the Civil Rights Act, which covers sincerely held nontheistic beliefs. The American Humanist Association calls it the first such exempt
- Take-Two's Zelnick details formulaic pay and no-chief-of-staff model ahead of GTA 6 — Strauss Zelnick detailed Take-Two's management philosophy at Business Insider's The Long Play event. He calls discretionary pay programs toxic and runs formulaic compensation instead. Zelnick has no chief of staff and stays reachable to 13,000 employees via Slack. GTA 6 launches November 19, underpi
- Studio Atelico launches Atelico AI Engine into Early Access, removing cloud dependencies — Studio Atelico opened Early Access for the Atelico AI Engine. The engine runs AI locally instead of relying on cloud servers. Atelico says on-device processing removes recurring server costs and network latency. The engine already powers Bobium Brawlers, Atelico's debut game, now in closed beta.
- Next Games shifts to quality-over-quantity strategy, grows to 150 staff under Netflix — Next Games grew staff from 90-100 to 150 under Netflix ownership. The studio launched seven titles, moving from F2P mobile RPGs to TV party games. Managing director Saara Bergstrom says each game solves a specific Netflix technology or collaboration challenge. The shift required abandoning free-to-p
- FromSoftware delays The Duskbloods to 2027, extending Switch 2 exclusive's wait — FromSoftware delayed The Duskbloods, its Switch 2 exclusive, from 2026 to 2027. The studio credits August network test feedback on combat and strategic depth. Development sits at its final adjustment stage, with extra time for balancing. The delay pulls a flagship multiplayer exclusive from Nintendo
- 2Awesome Studio stacks five funding sources, resets scope for Altered Alma sequel — Barcelona-based 2Awesome Studio is finalizing Altered Alma, its largest project to date. The Kickstarter campaign raised over €260,000 from 5,100+ backers against a €40,000 goal. Co-founder Alexander Santiago said the studio has stacked five funding sources since 2014. 2Awesome plans to scale back s
- Trophy Games buys Playrion for €2.25m cash plus 9% earn-out as Paradox exits mobile — Trophy Games acquires Paris studio Playrion from Paradox Interactive, with closing set for September 30, 2026. Paradox's October 2026 fiscal report puts the initial consideration at €3.1m, above the €2.25m upfront cash figure first disclosed. Paradox keeps a three-year earn-out worth 9% of revenue f
- Code Wizards' CEO publishes five rules for external development partnerships — Code Wizards' CEO published five rules for external development partnerships. The rules draw on 24 years of backend engineering and live-ops co-development work. Trust, flexibility, communication, declared weaknesses and team culture anchor the framework. Early-stage production stays invisible to cl
- BioWare co-founder calls EA's $55 billion Saudi-led buyout the final nail for the studio — EA closed BioWare on 21 October 2026 and ended early development on the next Mass Effect. Co-founder Greg Zeschuk ties the closure to EA's August leveraged buyout. A PIF-led consortium with Silver Lake and Affinity Partners bought EA for $55 billion. "I think it was the final nail in the coffin" - G
- Microsoft reports Q1 FY27 earnings as Xbox hardware revenue falls 14% amid supply constraints — Microsoft posted $92.3 billion in Q1 FY27 revenue, up 19% YoY. Xbox hardware revenue fell 14% YoY on lower console volumes sold. Devices and Consumer revenue, including Xbox, fell 3% to $15.5 billion. Xbox CEO Asha Sharma says console demand exceeds supply despite falling sales.
- Bing Gordon says EA's risk aversion handed mobile gaming to Zynga — Bing Gordon says EA's slow, risk-averse pipeline ceded mobile gaming leadership to Zynga. EA's one-project-at-a-time testing reached 20,000 daily active users before dropping to zero. Zynga founder Mark Pincus held 50,000 to 60,000 DAUs while testing ideas simultaneously. Gordon later joined Zynga's
- Ken Kutaragi says multi-thousand-person blockbuster development has become almost impossible — PlayStation creator Ken Kutaragi called the multi-year, multi-thousand-person blockbuster model "meaningless." He spoke after a keynote at Game Republic New Horizons in Middlesbrough on October 15. He framed rising cost as an industry-wide problem and predicted a paradigm shift. "Taking several year
- Kane Parsons teases Portal movie collaboration with Valve after two HQ visits this year — Kane Parsons wore a Valve hoodie during a recent interview on Kyle Buchanan's podcast. He said he is working on three dream projects he cannot yet detail. Parsons has visited Valve headquarters twice this year, in June and September. Valve's prior Portal movie attempt with JJ Abrams stalled for 13 y
- Rockstar Games signs $3.9 million Miami-Dade marketing deal ahead of GTA VI launch — Rockstar Games and Miami-Dade County signed a $3.9 million marketing package. The deal lands ahead of GTA VI's November 19 release. It builds on an earlier $975,000 Kaseya Center display agreement. Rockstar covers installation, maintenance and removal costs across every site.
- Dimensions Games Studio closes after four years, ending University of Jordan-born venture — Dimensions Games Studio has closed after four years of operation in Jordan. Founder Mustafa Dabaibeh announced the shutdown on LinkedIn, citing difficult circumstances. The studio began in 2022 as a University of Jordan game community. It later grew into a startup shipping three titles for thousands