Frima Studio
Independent Canadian video game development studio. Legal entity: Frima Studio Inc. **HEADQUARTERS**: Quebec City, Quebec, Canada — per Wikipedia 'Frima Studio': 'Frima Studio is a Canadian video game development company founded in 2003 and based in Quebec'. **FOUNDED 2003** as one of the founding studios of the Quebec City game-dev cluster (predating the Quebec City wave that later included Beenox 2000 / acquired by Activision 2005, and many others). **GROWTH ERA**: In 2010 'Frima was noted as one of the fastest-growing' Canadian game companies (per Wikipedia). **ACQUISITIONS HISTORY**: Frima acquired **Humagade Inc.** on February 14, 2008 — a mobile game developer established in 2002 — 'marking its entry into mobile gaming development' (per Grokipedia 'Frima Studio'). **CURRENT LEADERSHIP & ROLES** (per GDC speaker bios): Multi-department operation including a BI department, Product Development, and Creative Strategies (Fred listed as 'Studio Director, Product Development and Creative Strategies. Company: Frima Studio'). Broad service-developer profile spanning original IP, work-for-hire console/mobile/PC development, and serious games for advertising and educational clients. Independent — no parent corporation (no acquisition by Keywords Studios or other rollup buyers confirmed as of latest search). MobyGames: 22 'Developed by' credits — Frima's broader catalog likely exceeds the Moby-credited subset due to substantial mobile / advergame / work-for-hire output not always tracked on MobyGames. Moby record: 'Frima Studio Inc.' 2025-2026 UPDATE: named a Silver Unreal Engine Service Partner, placing Frima within Epic Games' global network of vetted studios (per official Facebook announcement); Best Places to Work in Canada per GamesIndustry.biz for the third consecutive year (Nov 2023); beneficiary of a USD 2 million joint investment between Frima and the Quebec government alongside a third Octas award (per GamesIndustry.biz); 20th-anniversary 'The Frima Adventure: 20 Years of Boldness' retrospective (per frimastudio.com) confirms the Humagade acquisition five years after founding; a new game released exclusively on Apple Arcade (per official Instagram). HIERARCHY FIX: cleared an incorrect parent link to Activision — Frima is an independent private studio with no parent corporation.
- Type: Developer · Buyer
- Headquarters: Canada
- Activity taxonomy (by shipped credits): Development, Publishing, QA and testing services, Localisation services, Art, assets and fonts production services
- Credited games in the group: 12
Partners proven by shipped credits
- Ubisoft Shanghai — Publishing, 3 shared credits, 2015–2018
- Twin Sails Interactive — Development, Publishing, 2 shared credits, 2016–2017
- Testronic — Localisation services, QA and testing services, 1 shared credits, 2016–2016
- GodSpeed Games — QA and testing services, 1 shared credits, 2021–2021
- Luckyhammers Entertainment Inc. — Development, 1 shared credits, 2017–2017
- PLAION — Publishing, 1 shared credits, 2018–2018
- Ubisoft Pune — QA and testing services, 1 shared credits, 2016–2016
- Local Heroes Worldwide — Localisation services, 1 shared credits, 2016–2016
- Gameloft Montreal — Art, assets and fonts production services, Development, 1 shared credits, 2023–2023
- Jinglebell Communication — Localisation services, 1 shared credits, 2016–2016
- mouse-power — Localisation services, 1 shared credits, 2016–2016
- Testronic Poland — Localisation services, 1 shared credits, 2016–2016
- Locsmiths — Localisation services, 1 shared credits, 2016–2016
- Synthesis — Localisation services, 1 shared credits, 2016–2016
- Winking Studios — Publishing, 1 shared credits, 2016–2016
Source: Games Atlas (gamesatlas.app), based on MobyGames credits and Games Atlas analysis. Games Atlas does not estimate revenue or report the performance of individual games. Profile: https://gamesatlas.app/companies/frima-studio