Media.Vision

Independent Japanese video game development studio based in Tokyo (Koto Ward), Japan. Founded on March 1, 1993. President and CEO: Takashi Fukushima (also founder, fully involved in the Wild Arms series throughout the studio's history). One of the foundational JRPG developers of the original PlayStation era. Best known for the Wild Arms series (Western-themed JRPG, debuted 1996 on PlayStation, regarded alongside Final Fantasy and Dragon Quest as one of the 'three major PlayStation RPGs' in Japan; total of 6 mainline entries through Wild Arms 6) and the Chaos Rings series. Long-standing development partnership with Sony Interactive Entertainment dating back to the original PlayStation. Recent and active credits: development work on The Hundred Line: Last Defense Academy (with Too Kyo Games, 2025); ongoing engagements with Bandai Namco and others. Independent Japanese developer — no parent corporation. Legal entity: Media.Vision Entertainment Inc. (also stylized Media Vision Inc.). Moby record: 'Media.Vision Entertainment Inc.'. WEBSITE (batch 1944): official site ssl.media-vision.co.jp verified live (Wikipedia lists media-vision.co.jp as official; www host did not respond from sandbox, ssl. host serves the same corporate site over HTTPS).

Key facts

How to cite this page

Games Atlas — Games Industry Intelligence (2026). Media.Vision — company profile. Data updated 15 Nov 2026. https://gamesatlas.app/companies/media-vision

What Media.Vision outsources and how open it is to new partners

The verdict rates how hard it is for a new vendor to win work in each discipline: how much of the work goes to outside vendors rather than staying inside, whether the same partners come back or change from project to project, and how often first-time partners got in over recent years.

Members-only data, free account. The full sourcing breakdown for Media.Vision is available to registered Games Atlas members. Registration is free. After sign-in, the page shows for Casting services, QA and testing services, Storytelling and narrative services, Lead & co-development: share of titles outsourced, number of external partners, the largest vendors and their share, new partners in recent years, and how open each discipline is to new vendors, plus 35 more external partners. Create a free account.

External partners proven by shipped credits

Methodology

Source: Games Atlas (gamesatlas.app), based on MobyGames production credits and Games Atlas analysis; the sourcing figures cover work credited on releases from 2015 onwards. One game counts once regardless of platforms, editions or add-ons. Games Atlas does not estimate revenue or report the performance of individual games. Profile: https://gamesatlas.app/companies/media-vision