Media.Vision
Independent Japanese video game development studio based in Tokyo (Koto Ward), Japan. Founded on March 1, 1993. President and CEO: Takashi Fukushima (also founder, fully involved in the Wild Arms series throughout the studio's history). One of the foundational JRPG developers of the original PlayStation era. Best known for the Wild Arms series (Western-themed JRPG, debuted 1996 on PlayStation, regarded alongside Final Fantasy and Dragon Quest as one of the 'three major PlayStation RPGs' in Japan; total of 6 mainline entries through Wild Arms 6) and the Chaos Rings series. Long-standing development partnership with Sony Interactive Entertainment dating back to the original PlayStation. Recent and active credits: development work on The Hundred Line: Last Defense Academy (with Too Kyo Games, 2025); ongoing engagements with Bandai Namco and others. Independent Japanese developer — no parent corporation. Legal entity: Media.Vision Entertainment Inc. (also stylized Media Vision Inc.). Moby record: 'Media.Vision Entertainment Inc.'. WEBSITE (batch 1944): official site ssl.media-vision.co.jp verified live (Wikipedia lists media-vision.co.jp as official; www host did not respond from sandbox, ssl. host serves the same corporate site over HTTPS).
- Type: Developer · Buyer
- Headquarters: Japan
- Data updated: 15 Nov 2026
Key facts
- According to Games Atlas analysis of shipped-game credits, Media.Vision published or developed 8 games released 2002–2025 (+4 as distributor or contractor).
- Games Atlas data shows 4 of 8 Media.Vision titles with known production credits (50%) used external service partners.
- The most frequent external partner on Media.Vision titles is Bandai Namco Holdings (6 shared credits, 2015–2025).
How to cite this page
Games Atlas — Games Industry Intelligence (2026). Media.Vision — company profile. Data updated 15 Nov 2026. https://gamesatlas.app/companies/media-vision
What Media.Vision outsources and how open it is to new partners
The verdict rates how hard it is for a new vendor to win work in each discipline: how much of the work goes to outside vendors rather than staying inside, whether the same partners come back or change from project to project, and how often first-time partners got in over recent years.
- Art, assets and fonts production services: Open: partners change from project to project. Sourcing model: regularly outsourced (2.3 vendors per title, typical 3). 3 of 3 titles with detailed credits since 2015 used an external partner (100%); 6 external partners, 1 of them returning (67% of outsourced titles), most often FlightUnit (67%). Small base: a first signal, not a settled pattern.
- Audio design and production services: Open: partners change from project to project. Sourcing model: regularly outsourced (1.5 vendors per title, typical 1.8). 2 of 3 titles with detailed credits since 2015 used an external partner (67%); 3 external partners, 0 of them returning (0% of outsourced titles), most often Cup of Tea Productions (50%). Small base: a first signal, not a settled pattern.
- Casting services: Full breakdown available to registered members.
- QA and testing services: Full breakdown available to registered members.
- Storytelling and narrative services: Full breakdown available to registered members.
- Lead & co-development: Full breakdown available to registered members.
Members-only data, free account. The full sourcing breakdown for Media.Vision is available to registered Games Atlas members. Registration is free. After sign-in, the page shows for Casting services, QA and testing services, Storytelling and narrative services, Lead & co-development: share of titles outsourced, number of external partners, the largest vendors and their share, new partners in recent years, and how open each discipline is to new vendors, plus 35 more external partners. Create a free account.
External partners proven by shipped credits
- Bandai Namco Holdings — Lead & co-development, Publishing, 6 shared credits, 2015–2025
- Cup of Tea Productions — Audio design and production services, Casting services, 4 shared credits, 2015–2018
- FlightUnit — Art, assets and fonts production services, 4 shared credits, 2015–2018
- Aoni Production — Audio design and production services, Casting services, 3 shared credits, 2015–2016
- Sega Sammy Holdings — Art, assets and fonts production services, Lead & co-development, Additional development & engineering, Localisation services, Publishing, 3 shared credits, 2008–2018
Methodology
Source: Games Atlas (gamesatlas.app), based on MobyGames production credits and Games Atlas analysis; the sourcing figures cover work credited on releases from 2015 onwards. One game counts once regardless of platforms, editions or add-ons. Games Atlas does not estimate revenue or report the performance of individual games. Profile: https://gamesatlas.app/companies/media-vision