Meta Platforms
American multinational technology conglomerate (NASDAQ: META), headquartered in Menlo Park, California. Founded on February 4, 2004 as Facebook by Mark Zuckerberg and fellow Harvard students; rebranded as Meta Platforms in October 2021. Parent of Reality Labs (VR/AR, Oculus Studios) and one of the largest games-adjacent platforms via app distribution. about.meta.com live as of Sep 2026.
- Type: Publisher · Buyer
- Headquarters: United States
- Data updated: 5 Nov 2026
Key facts
- According to Games Atlas analysis of shipped-game credits, Meta Platforms published or developed 35 games released 2015–2024 (+105 as distributor or contractor).
- Games Atlas data shows 18 of 27 Meta Platforms titles with known production credits (67%) used external service partners.
- The most frequent external partner on Meta Platforms titles is Epic Games (7 shared credits, 2016–2019).
- Games Atlas tracked 25 news stories about Meta Platforms in the last 24 months.
How to cite this page
Games Atlas — Games Industry Intelligence (2026). Meta Platforms — company profile. Data updated 5 Nov 2026. https://gamesatlas.app/companies/meta-platforms
What Meta Platforms outsources and how open it is to new partners
The verdict rates how hard it is for a new vendor to win work in each discipline, from how much work goes outside, how concentrated it is among incumbents, and how often new partners entered in the last three years.
- Publishing: Closed: kept in-house. 2 of 27 credited titles used external partners (7%); 2 external partners, largest Game Trust, Inc. (50% of outsourced volume); 0 outsourced and 0 new partners since 2023. Confidence: low.
- Lead & co-development: Not enough data: fewer than 5 outsourced games. 4 of 21 credited titles used external partners (19%); 1 external partners, largest Logan Games (100% of outsourced volume); 0 outsourced and 0 new partners since 2023. Confidence: low.
- Art, assets and fonts production services: Moderate barrier: open to newcomers, few slots. 9 of 9 credited titles used external partners (100%); 24 external partners, largest Virtuos (10% of outsourced volume); 1 outsourced and 2 new partners since 2023. Confidence: low.
- Audio design and production services: Moderate barrier: open to newcomers, few slots. 8 of 8 credited titles used external partners (100%); 14 external partners, largest Arrival (Formosa Interactive) (15% of outsourced volume); 1 outsourced and 2 new partners since 2023. Confidence: low.
- QA and testing services: No recent data: company-wide credits have gone quiet. 7 of 7 credited titles used external partners (100%); 8 external partners, largest Keywords Studios Montreal (17% of outsourced volume); 0 outsourced and 0 new partners since 2023. Confidence: low.
- Motion capture services: Not enough data: fewer than 5 outsourced games. 4 of 4 credited titles used external partners (100%); 3 external partners, largest House of Moves (50% of outsourced volume); 1 outsourced and 1 new partners since 2023. Confidence: low.
- Localisation services: Not enough data: fewer than 5 outsourced games. 3 of 3 credited titles used external partners (100%); 5 external partners, largest Peak2Pier (22% of outsourced volume); 1 outsourced and 1 new partners since 2023. Confidence: low.
- Marketing and consulting services: Not enough data: fewer than 5 outsourced games. 3 of 3 credited titles used external partners (100%); 3 external partners, largest Limited Run Games (50% of outsourced volume); 1 outsourced and 2 new partners since 2023. Confidence: low.
External partners proven by shipped credits
- Epic Games — Art, assets and fonts production services, Lead & co-development, 7 shared credits, 2016–2019
- Logan Games — Lead & co-development, 4 shared credits, 2015–2022
- MyDearest — Lead & co-development, Publishing, 4 shared credits, 2017–2020
- Sekai Project — Publishing, 4 shared credits, 2017–2019
- Gunfire Games — Lead & co-development, Publishing, 4 shared credits, 2016–2017
- Insomniac Games — Lead & co-development, Publishing, 4 shared credits, 2016–2019
- HandyGames — Lead & co-development, Publishing, 4 shared credits, 2016–2018
- Disney Electronic Content — Publishing, 3 shared credits, 2019–2019
- Keywords Studios — Localisation services, QA and testing services, 3 shared credits, 2015–2022
- Arrival (Formosa Interactive) — Audio design and production services, 3 shared credits, 2015–2022
- Virtuos — Art, assets and fonts production services, 3 shared credits, 2015–2020
- Turtle Rock Studios — Lead & co-development, 3 shared credits, 2017–2019
- Darkwind Media — Additional development & engineering, Porting services, 3 shared credits, 2015–2022
- Vertigo Games — Lead & co-development, Additional development & engineering, Publishing, 3 shared credits, 2016–2024
- PLAION — Production, Publishing, QA and testing services, 3 shared credits, 2018–2024
- OneImmers — Lead & co-development, Publishing, 2 shared credits, 2020–2020
- Limited Run Games — Marketing and consulting services, 2 shared credits, 2022–2022
- Epic Games Animation UK (Cubic Motion) — Art, assets and fonts production services, 2 shared credits, 2015–2021
- Empty Sea Audio — Audio design and production services, 2 shared credits, 2015–2022
- Blue Papillions Interactive — Art, assets and fonts production services, 2 shared credits, 2015–2020
- Sonic Picnic — Audio design and production services, 2 shared credits, 2017–2024
- Keywords Studios Montreal — QA and testing services, 2 shared credits, 2019–2021
- tinyBuild — Publishing, 2 shared credits, 2019–2023
- Sony Group — Publishing, 2 shared credits, 2019–2021
- Resolution Games — Lead & co-development, Publishing, 2 shared credits, 2020–2021
- Devolver Digital — Publishing, 2 shared credits, 2017–2022
- Peak2Pier — Localisation services, 2 shared credits, 2015–2022
- Kakehashi Games — Localisation services, 2 shared credits, 2015–2022
- Sony Interactive Entertainment America — Publishing, 2 shared credits, 2015–2024
- House of Moves — Motion capture services, 2 shared credits, 2015–2022
Latest related news
- Exir Games abandons hypercasual mobile model for Meta Quest development (2026-10-07)
- Meta Horizon Create publishes AI-generated games into feeds, skipping app store installs (2026-09-24)
- Disney creates first company-wide CTO role, hires Character.AI CEO Karandeep Anand (2026-09-18)
- FunCraft hits $50M run rate with 15 staff after 40 buyers passed (2026-09-21)
- Polyarc shuts down as Meta Reality Labs pullback exposes VR platform-dependency risk (2026-09-11)
- Meta's Pocket app targets UGC creator bottleneck for meta stock thesis (2026-07-07)
- Combat Waffle Studios layoffs: platform partner pulled funding mid-project (2026-06-25)
- Vertigo Games new game pipeline in doubt as Amsterdam studio closes amid AAA VR economics collapse (2026-06-05)
Group structure
- Unit 2 Games (Publisher and Developer)
- Downpour Interactive (Publisher and Developer)
- BigBox VR (Publisher and Developer)
- Meta Reality Labs (Publisher)
- Ready at Dawn (Developer)
- Sanzaru Games (Developer)
- Camouflaj (Developer)
- Twisted Pixel Games (Developer)
Methodology
Source: Games Atlas (gamesatlas.app), based on MobyGames production credits for games released from 2015 onwards and Games Atlas analysis. One game counts once regardless of platforms or editions. Games Atlas does not estimate revenue or report the performance of individual games. Profile: https://gamesatlas.app/companies/meta-platforms