Petroglyph Games
Independent American video game development studio specializing in real-time strategy (RTS) games. Legal entity: Petroglyph Games, Inc. Headquartered in **Las Vegas, Nevada, United States** (per Wikipedia 'Petroglyph Games' and Mobygames). **FOUNDING:** Established on **April 1, 2003** by three former Westwood Studios programmers — **Joe Bostic, Michael (Mike) Legg, and Steve Tall** (per Wikipedia and cnc-comm.com Westwood Studios: 'Joe Bostic, Mike Legg and Steve Tall formed Petroglyph Games on 1 April 2003'). Founded after EA shut down Westwood Studios (the legendary Command & Conquer / Dune II creators) in March 2003 — Petroglyph is the spiritual successor to Westwood's RTS legacy alongside the sibling Jet Set Games studio (formed by Brett Sperry, Adam Isgreen, Rade Stojsavljevic). **CORE TEAM HISTORY** from Westwood Studios per LinkedIn ('Based in Las Vegas, Petroglyph has been creating Real-Time Strategy (RTS) games since 2003. With a core team history from Westwood Studios'). **NOTABLE TITLES:** Star Wars: Empire at War (2006, LucasArts), Star Wars: Empire at War — Forces of Corruption expansion, Universe at War: Earth Assault, Guardians of Graxia, End of Nations, Grey Goo (2015), 8-Bit Armies / 8-Bit Hordes / 8-Bit Invaders series, Forged Battalion, Petroglyph also developed the **remastered Command & Conquer: Remastered Collection (2020)** for EA in a notable reunion with their Westwood-era IP. RTS-pioneer reputation with multi-decade independent studio output. MobyGames: 18 'Developed by' credits. Independent — no parent corporation. Moby record: 'Petroglyph Games Inc.' 2024-2026 UPDATE: 9-Bit Armies: A Bit Too Far, sequel to the 8-Bit series, left early access into full release on Steam on August 26, 2024; free experimental roguelite-mode DLC 'Going Rogue' released (per official X/Facebook, late 2025); studio continues its policy of not announcing new projects before ~60% completion (per community lead Ted Morris, Oct 2025).
- Type: Publisher and Developer · Buyer
- Headquarters: United States
- Data updated: 15 Nov 2026
Key facts
- According to Games Atlas analysis of shipped-game credits, Petroglyph Games published or developed 8 games released 2015–2024.
- Games Atlas data shows 7 of 8 Petroglyph Games titles with known production credits (88%) used external service partners.
- The most frequent external partner on Petroglyph Games titles is Engine Software (2 shared credits, 2016–2016).
How to cite this page
Games Atlas — Games Industry Intelligence (2026). Petroglyph Games — company profile. Data updated 15 Nov 2026. https://gamesatlas.app/companies/petroglyph-games
What Petroglyph Games outsources and how open it is to new partners
The verdict rates how hard it is for a new vendor to win work in each discipline: how much of the work goes to outside vendors rather than staying inside, whether the same partners come back or change from project to project, and how often first-time partners got in over recent years.
- Localisation services: Open: partners change from project to project. Sourcing model: regularly outsourced (1 vendors per title, typical 1.5). 3 of 7 titles with detailed credits since 2015 used an external partner (43%); 3 external partners, 0 of them returning (0% of outsourced titles), most often GameLingual Inc. (33%). Small base: a first signal, not a settled pattern.
- QA and testing services: Open: partners change from project to project. Sourcing model: regularly outsourced (1.3 vendors per title, typical 1.4). 3 of 7 titles with detailed credits since 2015 used an external partner (43%); 3 external partners, 1 of them returning (67% of outsourced titles), most often Keywords Studios (67%). Small base: a first signal, not a settled pattern.
- Audio design and production services: Full breakdown available to registered members.
- Art, assets and fonts production services: Full breakdown available to registered members.
- Production: Full breakdown available to registered members.
- Storytelling and narrative services: Full breakdown available to registered members.
- Additional development & engineering: Full breakdown available to registered members.
- Porting services: Full breakdown available to registered members.
- Lead & co-development: Full breakdown available to registered members.
Members-only data, free account. The full sourcing breakdown for Petroglyph Games is available to registered Games Atlas members. Registration is free. After sign-in, the page shows for Audio design and production services, Art, assets and fonts production services, Production, Storytelling and narrative services, Additional development & engineering, Porting services, Lead & co-development: share of titles outsourced, number of external partners, the largest vendors and their share, new partners in recent years, and how open each discipline is to new vendors, plus 20 more external partners. Create a free account.
External partners proven by shipped credits
- Engine Software — Porting services, 2 shared credits, 2016–2016
- Keywords Studios — QA and testing services, 2 shared credits, 2019–2023
- Rebellion — Additional development & engineering, 2 shared credits, 2023–2024
- Soedesco — Publishing, 2 shared credits, 2016–2016
- Electronic Arts — Distribution, Publishing, QA and testing services, Storytelling and narrative services, 1 shared credits, 2020–2020
Methodology
Source: Games Atlas (gamesatlas.app), based on MobyGames production credits and Games Atlas analysis; the sourcing figures cover work credited on releases from 2015 onwards. One game counts once regardless of platforms, editions or add-ons. Games Atlas does not estimate revenue or report the performance of individual games. Profile: https://gamesatlas.app/companies/petroglyph-games