Petroglyph Games

Independent American video game development studio specializing in real-time strategy (RTS) games. Legal entity: Petroglyph Games, Inc. Headquartered in **Las Vegas, Nevada, United States** (per Wikipedia 'Petroglyph Games' and Mobygames). **FOUNDING:** Established on **April 1, 2003** by three former Westwood Studios programmers — **Joe Bostic, Michael (Mike) Legg, and Steve Tall** (per Wikipedia and cnc-comm.com Westwood Studios: 'Joe Bostic, Mike Legg and Steve Tall formed Petroglyph Games on 1 April 2003'). Founded after EA shut down Westwood Studios (the legendary Command & Conquer / Dune II creators) in March 2003 — Petroglyph is the spiritual successor to Westwood's RTS legacy alongside the sibling Jet Set Games studio (formed by Brett Sperry, Adam Isgreen, Rade Stojsavljevic). **CORE TEAM HISTORY** from Westwood Studios per LinkedIn ('Based in Las Vegas, Petroglyph has been creating Real-Time Strategy (RTS) games since 2003. With a core team history from Westwood Studios'). **NOTABLE TITLES:** Star Wars: Empire at War (2006, LucasArts), Star Wars: Empire at War — Forces of Corruption expansion, Universe at War: Earth Assault, Guardians of Graxia, End of Nations, Grey Goo (2015), 8-Bit Armies / 8-Bit Hordes / 8-Bit Invaders series, Forged Battalion, Petroglyph also developed the **remastered Command & Conquer: Remastered Collection (2020)** for EA in a notable reunion with their Westwood-era IP. RTS-pioneer reputation with multi-decade independent studio output. MobyGames: 18 'Developed by' credits. Independent — no parent corporation. Moby record: 'Petroglyph Games Inc.' 2024-2026 UPDATE: 9-Bit Armies: A Bit Too Far, sequel to the 8-Bit series, left early access into full release on Steam on August 26, 2024; free experimental roguelite-mode DLC 'Going Rogue' released (per official X/Facebook, late 2025); studio continues its policy of not announcing new projects before ~60% completion (per community lead Ted Morris, Oct 2025).

Key facts

How to cite this page

Games Atlas — Games Industry Intelligence (2026). Petroglyph Games — company profile. Data updated 15 Nov 2026. https://gamesatlas.app/companies/petroglyph-games

What Petroglyph Games outsources and how open it is to new partners

The verdict rates how hard it is for a new vendor to win work in each discipline: how much of the work goes to outside vendors rather than staying inside, whether the same partners come back or change from project to project, and how often first-time partners got in over recent years.

Members-only data, free account. The full sourcing breakdown for Petroglyph Games is available to registered Games Atlas members. Registration is free. After sign-in, the page shows for Audio design and production services, Art, assets and fonts production services, Production, Storytelling and narrative services, Additional development & engineering, Porting services, Lead & co-development: share of titles outsourced, number of external partners, the largest vendors and their share, new partners in recent years, and how open each discipline is to new vendors, plus 20 more external partners. Create a free account.

External partners proven by shipped credits

Methodology

Source: Games Atlas (gamesatlas.app), based on MobyGames production credits and Games Atlas analysis; the sourcing figures cover work credited on releases from 2015 onwards. One game counts once regardless of platforms, editions or add-ons. Games Atlas does not estimate revenue or report the performance of individual games. Profile: https://gamesatlas.app/companies/petroglyph-games