Coming soon · a new category of competitive intelligence

Video game market research,
reimagined.

Understand how video games truly compete — beyond genre labels, beyond app store categories. A new category of game competitive intelligence designed for strategic decision-makers in the video game industry.

THE PROBLEM

Three questions video game professionals can't answer today.

Who are we really competing with?

You know your video game's genre — but which titles actually fight for the same players? Two games in different categories may battle for identical audiences, while games in the same genre may target completely different player groups. No existing tool answers this with real competitive data.

Where is the opportunity we're missing?

Market reports show total addressable market and top grossing charts. But they can't show you which competitive positions are overcrowded and which have underserved demand. Greenlight decisions, investment theses, and UA strategy all depend on this invisible layer of game competitive analysis.

How exposed is our portfolio to shifts?

You track competitor releases and market size — but you can't see how competitive pressure is shifting around the positions your video games hold. A new entry in a neighboring space might reshape your landscape overnight, and you'd only know after it happens.

WHY A NEW APPROACH

The industry makes billion-dollar decisions
on 30-year-old frameworks.

Genres are not wrong — they are simply not enough. They were shaped by storefront catalogues, not by how players actually choose what to play next. Post-genre thinking keeps the labels, then reads the market around them.

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POST-GENRE WHITE SPACE
Who wrote the map

A taxonomy built for shelves, not for strategy

Genre labels exist so a catalogue can sort inventory. Every strategic decision in this industry — greenlight, acquisition, UA — is still made on top of that filing system.

The lag

Player behaviour outran the vocabulary

How players group, compare and abandon games has moved far faster than the words describing them. Reading demand through genre tags means reading the market on a delay.

Blurred lines

Breakouts are born where genres blur

Genre boundaries are subjective and getting softer every year. A breakout rarely lands inside a category — it lands in the blur between them, and then pulls a new orbit of its own out of that blur: an additional dimension of the same universe, invisible to a taxonomy built on hard lines.

The white space

White space you can see before anyone can name it

Some positions may carry player demand and limited supply. Gaming Realms is being built to surface those candidate openings without pretending to prescribe what belongs there. Seeing an opening next to territories you already understand can turn a blank area into a testable hypothesis — the kind of white space analysis a genre map cannot produce.

CAPABILITIES

Four capabilities that transform
how you see the games you actually compete with.

STEP / 01

Competitive Dynamics Identification

See the real competitive landscape of the video game market — not genre labels, but actual competitive dynamics that determine how games fight for the same players. Understand which titles are your true competitors and which ones only look related on the surface.

Know exactly who you're competing against for players and revenue
Spot emerging threats from adjacent market segments early
STEP / 02

Market Positioning Analysis

Understand how your video games stand in the competitive landscape. See how competitive pressure varies across the market — which positions are saturated, where the intensity is rising, and where positioning advantages exist for game competitor research.

Make greenlight decisions with clear competitive context
Validate investment theses against real market structure
STEP / 03

White Space Discovery

Find the opportunities that existing video game analytics platforms can't show you — underserved positions with demand but limited competition. Whether you're greenlighting new projects, planning acquisitions, or designing UA campaigns, knowing where white space exists changes the game.

Discover untapped opportunities before your competitors do
Reduce risk by targeting positions with proven demand and low supply
STEP / 04

Strategic Portfolio Assessment

Evaluate your entire video game portfolio through the lens of competitive dynamics. Understand concentration risk, identify diversification opportunities, and anticipate how competitive shifts in one part of the market might affect your other titles.

Protect revenue by understanding portfolio concentration risk
Anticipate how competitor launches will impact your titles
FOR EVERY STRATEGIC ROLE

Gaming market intelligence
for strategic decision-makers.

Publishers: Portfolio Positioning

See how your video games are positioned across the competitive landscape. Identify concentration risks, discover diversification opportunities, and make greenlight decisions backed by real competitive dynamics — not just genre trends.

Investors: Market Structure Analysis

During due diligence, understand the true competitive position of target companies. Assess whether a studio's portfolio is in crowded or underserved parts of the video game market, and how competitive pressure may evolve.

Marketing: True Competitive Sets

Know exactly which video games your UA campaigns compete against — not by genre tag, but by actual player overlap. Target audiences more precisely and benchmark against the titles that truly matter.

Developers: Find Your Position

Before committing years of development, understand how your video game concept will compete. Identify underserved market openings where player demand exceeds competitive supply — and avoid overcrowded ones.

Business Development: Opportunity Mapping

Identify companies operating in neighboring or complementary competitive positions for partnership, licensing, or acquisition discussions. Understand the strategic value of competitive access in every deal.

Analysts: Real Competitive Landscape

Move beyond genre-based market reports. Provide clients and stakeholders with game competitive analysis rooted in actual competitive dynamics — delivering insights that existing video game analytics platforms simply cannot.

GET STARTED

Start reading competition
beyond game genre labels.

Free to get started. No sales call required. Be first in line when Gaming Realms launches.

FREQUENTLY ASKED

Everything about video game market research

What is video game market research and why isn't it enough today?

Traditional video game market research means market sizing, revenue estimates, download charts and genre trends. That tells you how big a market is — not how your game actually competes inside it. Market research for games needs a second layer: which titles occupy overlapping market positions, respond to the same commercial forces, and create strategic pressure on each other. That layer is what Gaming Realms is built to show.

How is Gaming Realms different from other game analytics platforms?

Other game analytics platforms focus on market sizing, download counts, revenue estimates, or performance tracking — valuable data, but they don't answer how your game actually competes. Gaming Realms works at the market structure level: where titles collide, where underserved positions exist, and how competitive pressure reshapes market territories over time — positioning rather than performance metrics.

Why aren't video game genres enough for market research?

Video game genres like "Action RPG" or "Battle Royale" describe mechanics, not competitive dynamics. Two games in the same genre may occupy completely different market positions with different commercial trajectories, while titles in different genres may directly contest each other for the same players and revenue. Gaming Realms maps these real competitive relationships that genre taxonomy cannot express — strategic insight instead of mechanical categorization.

Who uses market research for games — and for what decisions?

Publishers use it for portfolio positioning and greenlight decisions. Investors use it for market structure analysis during due diligence. Marketing teams use it to understand true competitive sets for user acquisition campaigns. Developers use it to identify underserved opportunities before committing resources. Business development teams use it to map strategic openings across the video game market.

When will Gaming Realms launch?

Gaming Realms is currently in development. We're building a layer of video game market research that doesn't exist in today's game analytics platforms. Sign up for a free Games Atlas account to be notified when Gaming Realms becomes available and get early access to this proprietary competitive intelligence tool.