Games market context behind
every greenlight, deal and launch.

Know the games market, the partners and the position — before you commit. Daily signals and sustained quarterly shifts, an outsourcing and partner map verified by credits on shipped games, and competitive positioning beyond genre labels — for studios and publishers of any size.

THREE CORE QUESTIONS

Stop guessing.
Start seeing the full picture.

What's happening in the market?

See today’s deals, launches, layoffs and partnerships in Insights Feed, then use Trend Map to identify which signals are becoming sustained movements across quarters.

Who should we work with?

Search thousands of verified game credits to find co-dev studios, art outsourcing vendors, QA partners, and service providers — with actual track records, not sales decks.

What are our competitors doing?

See who your rivals outsource to, which studios they partner with, and how their collaboration networks evolve over time — all from verified game credits data.

ACROSS THE DECISION CYCLE

One workspace for the whole cycle —
from concept to board review.

STAGE / 01

Concept & greenlight

Answer "is there room for this game?" with evidence, not gut instinct.

Competitive space beyond genre labels

See which titles actually compete for the same players before scope and budget are locked.

White space you can defend

Bring the market context section of the greenlight pack from a systematic source instead of a two-week research sprint.

STAGE / 02

Production & sourcing

Build the partner shortlist from delivery history.

Game development outsourcing, verified

Find co-dev, art, audio, QA and localization vendors through credits on shipped games in your genre and platform mix.

See who your competitors build with

Open any studio or publisher and read its partner network — the shared vendors, the repeat collaborations and the gaps in your own bench.

STAGE / 03

Launch & go-to-market

Time the window and read the competitive set around it.

Release-window awareness in Insights Feed

Track announcements, delays and launches in the same competitive space so the date is chosen with the live calendar in view.

Positioning that matches reality

Message against the titles players actually compare you to, not the genre average.

STAGE / 04

Portfolio, M&A & board reporting

Keep the strategic narrative current between reviews.

Quarterly consolidation in Trend Map

See when acquisitions, closures and capital moves stop being isolated events and become a sustained structural shift in your space.

A trail you can present

Verified sources behind every claim — so board and investor decks cite evidence rather than sentiment.

KEY CHALLENGES

Replace gut instinct with
game market research that removes the doubt.

See Where Your Games Actually Compete

Beyond genre labels — real competitive dynamics. Understand the true competitive landscape your titles operate in to make positioning, pricing, and marketing decisions grounded in market reality.

Find White Space Systematically

Data-driven opportunities, not gut instinct. Identify underserved market areas where competition is lower and potential is higher — replace expensive consultants with systematic intelligence.

Decide Faster with Real Intelligence

Daily strategic intel, not 60-day reports. React to shifts before rivals, and build institutional knowledge that outlives any single team member.

Defend a Greenlight in Front of the Board

Arrive with sourced market context instead of conviction: the competitive set, recent releases around it, and what changed since the last review — each claim traceable to a verified source.

Avoid Being Last to Hear About a Partner's Trouble

Layoffs, acquisitions and studio closures hit outsourcing schedules first. Follow every vendor and partner so the signal arrives in your feed, not in a missed milestone.

Track M&A and Acquisition Moves

Know who's acquiring studios in your space. Monitor consolidation trends and react to market shifts before they impact your strategy.

THREE MODULES, ONE WORKSPACE

Each module answers one question.
Together they cover the decision.

MODULE / 01
Industry Monitor

What changed today — and what persists

Insights Feed tracks individual deals, launches, funding, layoffs and partnerships. Trend Map connects the same coverage across quarters to reveal sustained industry movement.

37
Insights / week
130+
Sources monitored
MODULE / 02
Collaboration Map

Who works with whom, and on what

A partner and vendor graph built from credits on shipped games — co-dev, art, audio, QA and localization — so sourcing and competitive research start from delivery history.

45.4K
Collaborations
17.6K
Game titles
MODULE / 03
Gaming Realms

Where your title actually sits

Competitive territories and white space beyond genre labels — positioning, market density and portfolio spread for greenlight and strategy decisions.

Coming Soon
VENDOR DIRECTORY

The partners behind the stages
you just read about.

Every production stage eventually becomes a sourcing decision. The lists below rank external partners by the number of shipped games they are credited on in each discipline, alongside the client groups that hired them — a starting shortlist built from delivery history rather than inbound pitches.

All 12 outsourcing disciplines
PUBLISHERS & DEVELOPERS DIRECTORY

And the publishers and developers
shipping the most titles.

The other side of the same record: the corporate groups that shipped the most distinct titles since 2015, each with a profile showing what they released, which disciplines they keep in-house and which partners they source from.

Top 100

Top 100 game publishers and developers

Ranked by distinct titles shipped · Partner and sourcing profile per group · Built from credits on released games

Open directory
GET STARTED

Start every greenlight, deal and launch
with the unknowns narrowed.

Free to get started. No sales call required. Daily signals, quarterly trend analysis and verified partner data for studios and publishers of any size.

FREQUENTLY ASKED

Everything about game market research for publishers and studios.

How do publishers and studios use Games Atlas for game market research?

Across the whole decision cycle. At concept and greenlight it supplies the market context: which titles actually compete for the same players, what shipped recently around them, and where the white space sits. In production it turns into a partner shortlist. At launch, Insights Feed provides release-window awareness. Between board reviews, Trend Map shows which events are consolidating into sustained quarterly movements — so research stays continuous instead of restarting from zero each quarter.

How is this different from gaming analytics platforms?

Analytics platforms tell you how a game performs — downloads, revenue, retention. Games Atlas explains the context around that performance: Industry Monitor connects daily events with sustained quarterly shifts, Collaboration Map shows who works with whom, and Gaming Realms maps where a title sits competitively. Different questions, different data — not store telemetry.

Where does the partnership and game development outsourcing data come from?

From credits on shipped games — publishers, developers, co-dev studios, art, audio, QA, localization and other service roles — normalized into company-to-company relationships. Every connection traces back to released work, so a shortlist of game outsourcing companies rests on delivery history rather than sales decks.

Can we see who our competitors work with?

Yes. Open any studio or publisher and read its partner network: the vendors it uses repeatedly, the studios it co-develops with, and how that network reshuffles over time. That view doubles as vendor risk monitoring — when a partner is acquired, restructured or hit by layoffs, the signal lands in your feed instead of in a missed milestone.

How does this fit into our greenlight process?

It supplies the market context section of a greenlight pack: who else operates in that competitive space, what shipped recently, which studios and vendors are available for the scope, and what changed since the last review. You keep your own process — we replace the two-week video game market research sprint in front of it, with a source link behind each claim.

Does it work for a small studio, or only for large publishers?

Both. The questions are the same at every size — where the title competes, who to build with, when to launch — and the data is not gated by company size. Smaller teams typically use it in place of a consultant engagement; larger ones use it to keep portfolio and M&A tracking current between reviews.

Do we need a paid plan to use it?

No. Industry Monitor — including Insights Feed and Trend Map — and Collaboration Map are free to use after signing up, including filters, following companies and titles, quarterly trend analysis, and browsing verified collaborations. Gaming Realms is in development and will roll out to existing accounts.

Can the team get this in Slack or Teams?

Yes. Insights Feed alerts can be delivered to a Slack channel, a Microsoft Teams channel or Telegram, so production, marketing and BD each follow only the companies, titles and topics they care about. Trend Map remains an analytical workspace for quarterly movement rather than an alert stream. Registration is free, and delivery is switched on from profile settings.