Find the game publishers and
developers that outsource.

For outsourcing, co-development, service and technology providers: a list of buyers built from credits on shipped games — who hands out art, QA, porting, localization, co-dev and technology, on which platforms and how often. Business development starts where the demand is already proven, not where a directory happens to list a name.

THREE CORE QUESTIONS

Three questions before the pitch.
One workspace for all three.

Who hands this kind of work out at all?

Not who might. Read which publishers and developers are credited alongside external partners for your discipline — and how regularly they do it.

Who buys it from someone else, but never from us?

Your competitors' client lists are written into the credits of shipped titles. Invert them: the publishers already paying for your discipline elsewhere are your white space.

Why now, and not next quarter?

Funding, an acquisition, an announced port or a new production lead — the moments external budgets open, on the companies you follow.

INDUSTRY MONITOR

Read daily account signals and
quarterly service demand.

STEP / 01

Coverage, condensed to what actually changed

The industry publishes hundreds of items a week across 130+ sources, and beyond the news and press releases there are annual reports, financial results and investor presentations that almost nobody in business development has time to read. We monitor that stream, collapse repeated coverage of one event into a single categorized entry, keep the links to the originals, and leave the substance rather than the headline.

Sources — trade press, company announcements, public filings, investor materials.
Processed — duplicates merged, companies, topics and titles tagged.
Traceable — every entry keeps its original publications.
STEP / 02

Narrowed to the companies you care about

Follow the publishers, developers, topics and game titles on your target list and the stream narrows to them: launches and closures, funding and acquisitions, platform and strategy shifts, structural and leadership changes, mentioned in one line rather than sorted into a taxonomy of opportunities. Weak signals accumulate around a company or a niche long before anything is formally announced — the point is that you can see them accumulate.

Watchlist — companies, topics and game titles you choose.
At scale — a team of two can cover a market that publishes daily.
Sector view — movement around a niche, not only a single account.
STEP / 03

Quarterly movement beyond a single account

Trend Map groups sustained industry movement across quarters, showing how production models, investment priorities and demand for external disciplines change beyond the noise of one announcement. It adds strategic context to the daily watchlist without presenting a trend as a guaranteed sales opportunity.

Quarterly horizon — durable movement rather than one-day headlines.
Demand context — where production priorities and service needs are shifting.
Evidence — every trend remains connected to its underlying industry signals.
Industry Monitor
Explore the quarterly Trend Map
DELIVERY

Daily signals, delivered where your
team already works.

The filtered Insights Feed lands in Slack, Microsoft Teams or Telegram in real time, so the whole business development team works from one version of events in the place where the follow-up is decided. What any of it means for your pipeline stays your call — we surface and condense; we do not claim a given event predicts a brief.

TELEGRAM

Games industry news in your Telegram chat

Connect the bot once and the daily brief follows you. Take everything, or only the companies, topics and titles you follow — a funding round on your watchlist reaches you the moment it is published, with the original sources one tap away.

Personal · real-time · followed-only mode

SLACK

Games industry news in your Slack channel

Point Games Atlas at a channel and the whole team reads the same brief at the same time — an acquisition or a policy change lands where the decision is already being discussed, not in one person’s inbox. Full feed, or your tracked entities only.

Team channel · full feed or filtered

MICROSOFT TEAMS

Games industry news in your Microsoft Teams

For organisations running on Microsoft 365, the same stream is routed into a Teams channel — same categories, same source links, delivered on the day it matters. No new tool for anyone to learn, nothing extra in the stack.

Enterprise workspaces · on request

WHAT YOU CAN DO HERE

Build the demand side of your pipeline
from what the market already shipped.

STEP / 01

Find the companies that outsource your discipline

Work backwards from released games instead of from a bought list and a hopeful sequence: filter the collaboration record by the discipline you sell and see which game publishers and developers credited an external partner for it — and how often. Regular outsourcing is a pattern in the data, not a guess about a prospect, so every name on the target list arrives with a reason attached.

By discipline — art, co-dev, porting, QA, localization, audio, engineering.
By title character — genre, platform, scale and year of the work.
By frequency — one-off experiments vs. companies that outsource systematically.
Directory — browsable publishers by discipline, rolling out next.
STEP / 02

See who your competitors serve — and where the gap is

Open a competing studio and read its client list from the credits: which publishers it delivered for, on which titles, in which role and across which years. Then invert it — the publishers that buy your discipline from someone else, and have never worked with you, are the shortest honest route to a first conversation. That gap is the pitch.

Competitor client list — recorded, not self-reported.
White space — buyers of your discipline you have never worked with.
Relationship depth — where an incumbent is entrenched, and where it is not.
Corporate structure — the studio, the label and the group told apart.
STEP / 03

Prove the fit before the first email

Put their credited history next to yours: the platforms, genres and scale you have both worked at. Open with the titles they shipped, the partners they used and the comparable work you delivered, and it reads as research rather than as another capability deck — understanding a prospect’s market is the one differentiator a competitor cannot copy from your website.

Their record — titles, roles, platforms, years, partners.
Your overlap — the comparable work that makes you credible.
Technology roles — engine, graphic and sound engine, middleware, hardware, for tech providers.
Sourced — every fact traces back to a shipped title.
STEP / 04

Team up for the bids you cannot take alone

A brief that is too large or too broad for your studio alone does not have to be declined. Find co-development studios and specialists whose credits complement yours, check what they have actually delivered and at what scale, and put a joint bid together — extra capacity and extra disciplines without extra headcount.

Complementary credits — the disciplines you do not cover in-house.
Verified scale — what a prospective partner has shipped, and with whom.
Shared history — who has already worked together, and how often.
STEP / 05

What this gives you — and what it does not

You get the evidence and the timing: who outsources what, who they buy it from, and when their situation changes. You do not get contact details, rates, budgets or RFP notices — that information lives inside the relationship between the parties and never becomes public. Nothing here is sold as a lead. The conversation stays yours to open.

Included — demand evidence, competitor clients, timing signals.
Not included — contacts, e-mails, budgets, rates, RFPs, leads.
Your side — the outreach, the pitch and the relationship.
COMING WITH GAMING REALMS

Where outsourcing budgets are moving,
and how hard to defend or grow into each territory.

Where demand moves before the briefs appear

External budgets follow publisher money, and publisher money follows player attention. Seeing which territories are gaining traction — and which are being disrupted — makes a shift in your ICP an early decision rather than a late reaction.

How balanced is your client portfolio?

Your clients sit in territories, and those territories move. Seeing how much of your credited work depends on one segment — and whether that segment is growing or under pressure — shows where to diversify before a shrinking market reaches your pipeline.

How hard is it to get in here?

Concentration inside a territory reads as entry difficulty: where one or two providers hold most of the credited work, and where the field is open. It cuts both ways — the same view shows how exposed an incumbent is.

THREE MODULES

One game industry intelligence platform.
Three ways external service providers use it.

MODULE / 01
Collaboration Map

The demand side, written into the credits

Find publishers and developers that outsource your discipline, read a competitor’s client list, and tell the studio, the label and the group apart before you decide who to approach.

17.8K
companies
45.4K
partnerships
MODULE / 02
Industry Monitor

Daily account signals and quarterly demand shifts

Insights Feed tracks public events around target companies as they happen. Trend Map shows sustained quarterly movement in production models and demand for external disciplines.

42
this week
130+
sources
MODULE / 03
Gaming Realms

Where demand moves, and who owns each territory

See which market territories are gaining player demand, how much of the credited work inside them is yours, and how concentrated the competition is — so entering a segment, or reading a client’s exposure, is a decision rather than a habit.

Coming Soon
PUBLISHERS & DEVELOPERS DIRECTORY

The demand side of your pipeline,
named and ranked.

Every prospect list eventually needs names. The publishers and developers directory ranks corporate groups by distinct titles shipped since 2015, and each profile shows which disciplines that group sources externally and which vendors it already works with — so the first email starts from evidence rather than a guess.

Top 100

Top 100 game publishers and developers

Ranked by distinct titles shipped · Disciplines each group outsources · Incumbent vendors per group

Open directory
GET STARTED

Start every pitch
with the demand already proven.

Free to get started. No sales call required. Find the publishers and developers that outsource your discipline, see who they buy it from today, and catch the moment their next external budget opens.

FREQUENTLY ASKED

Everything about finding game publishers that outsource.

How do I find game publishers that outsource art, QA or porting?

Start from the work rather than from a directory: filter the collaboration record by discipline and read which publishers and developers are credited alongside external partners on shipped titles. A publisher that has credited outsourced art, QA, porting or localization several times has demonstrated the demand — that is a very different starting point from a list of game publishers assembled by who agreed to be listed.

Is this a video game publishers list I can work through?

It is the evidence behind one. Every company on it is there because it appears in the credits of released games, with the roles, platforms, titles and years attached — so you can narrow a raw list of game publishers down to the ones whose titles match what your studio actually does. A browsable directory of publishers by discipline is rolling out alongside it.

Can I narrow it to indie game publishers, or to mobile game publishers?

Yes — by the work rather than by a label. Filter the credited record by platform, genre and production scale and the set of game publishing companies narrows accordingly: mobile game publishers surface through their mobile releases, indie game publishers through smaller-scale titles and the partners credited on them. That way "indie" and "mobile" are defined by what a company actually shipped, not by how it describes itself.

Can I see which publishers my competitors already work with?

Yes. Open any competing studio and read its client list as recorded in credits: which publishers and developers it delivered for, on which titles, in what role and across which years. The useful part is the inverse — publishers that outsource your discipline, work with your competitors, and have never worked with you.

Can I use it for game market research, not just for a target list?

Yes. Industry Monitor separates two horizons: Insights Feed tracks daily company events around the publishers and developers you follow, while Trend Map shows sustained quarterly movement in production models and demand for external disciplines. Analytical Notes remain a separate editorial collection for deeper interpretation of major market shifts, M&A, partnerships and strategy.

Does this work for engine, middleware and tools providers?

Yes. Technology is tracked as its own set of roles — game engine, graphic engine, sound engine, middleware and hardware — so a tech provider can see which studios and publishers already credit third-party technology on their titles, and which competing solution is in place.

What is it built on, and what does it cost?

It is built from platform-level release and credits data for released games, so every company, role and collaboration traces back to a shipped title rather than to self-reported experience. Sign-up is free and no sales call is required.