Game marketing starts years
before the first campaign.

Which players the game is for and what moves them, which titles it will be compared to, and how crowded that space already is. Answer that on evidence at concept stage — a wrong assumption there becomes a launch no budget can rescue.

THREE CORE QUESTIONS

Three questions behind every launch.
One workspace for all three.

Who are we really competing with — and how crowded is it?

Read the competitive space around the concept instead of the genre label on the deck: neighbouring titles, how dense that space already is, and whether the audience gap the plan assumes actually exists.

Whose attention are we actually trying to win?

Not an age bracket for the media plan. Which players — what they already play, what they value, what pulls them into a game and what keeps them there. The audience layer that decides what to build and how to frame it, long before it decides what to buy.

What just changed in our market?

Launches, funding, studio moves, partnership and platform announcements — filtered to the titles, companies and topics your team tracks, and delivered daily where the team already works.

ACROSS THE TITLE LIFECYCLE

Games similar to yours already launched —
read them at every stage, not just at launch.

STAGE / 01

Market opportunity discovery

Before there is a concept, there is a market to read.

Find where the market is opening

Game market research starts with movement, not with a pitch: which segments are growing, which are consolidating, and which are quietly dying — so a new title, a pivot or an exit is decided on evidence rather than on last year's success.

Size the white space before committing

Measure how dense a candidate space already is and who owns it, then judge whether the opportunity is worth a concept at all — the cheapest decision in the whole lifecycle.

STAGE / 02

Concept & audience brief

Turn a validated opportunity into the right audience.

Go past the demographic bracket

Media plans are bought on demographics, but games are chosen on motivation, values and habits — anchor the audience in what those players already play and why, not in a persona invented in a workshop.

Test the gap before it is funded

Check whether the "underserved niche" in the pitch is genuinely thin or already saturated, while the concept can still be adjusted cheaply.

STAGE / 03

Positioning & differentiation

Frame the game against the right comparison set.

Pick the comparison you can win

The titles players mentally compare you to decide your store page, your trailer and your messaging — map that set instead of guessing it.

See how competitors frame themselves

Track how comparable titles position, who publishes them and how their strategy shifts over time, so your differentiation is a real gap rather than a claim.

STAGE / 04

Pre-launch, creative & partners

Build the go-to-market team on credits, not on decks.

Shortlist partners with comparable work

Trailer and creative studios, localization vendors, influencer and PR agencies, porting teams — filtered to those with credits on titles like yours.

Watch the release window fill up

Follow announcements and dated releases in your category so you see who is crowding your window while the date can still move.

STAGE / 05

Launch & paid acquisition

Spend into a market you already understand.

Context behind the numbers

When CPI moves or a channel cools, see what changed in the market around your title — competitor launches, platform pushes, category shifts — instead of guessing at the dashboard.

Regional and platform moves, early

Track which publishers and studios are pushing into new platforms and regions, so expansion follows a visible trend rather than a hunch.

STAGE / 06

Back catalogue, remasters & relaunches

The cheapest growth a marketing team owns is a title it already has.

Choose the treatment and the moment

Remaster, remake, back-catalogue port, expansion, full relaunch — five different promises. See what comparable titles chose, when they shipped, and which windows already carry attention.

Reintroduce it to two audiences at once

Lapsed players who remember the original, and newcomers who never met it — two different pitches. See how comparable re-releases were positioned, and which marketing partners carried them.

STAGE / 07

Live ops & brand stewardship

Keep the brand ahead of its own market.

Always-on competitive monitoring

Your watchlist reports to you: competitor updates, partnership news, studio changes and the vendors your brand depends on.

Evidence for the next plan

Every signal keeps its original sources, so the next brief, budget request or board deck stands on citable facts.

PARTNER SHORTLISTS FROM VERIFIED CREDITS

Know a partner's track record
before the first call.

STEP / 01

Walk in knowing who already shipped work like yours

Filter the collaboration graph by the kind of title and the kind of work, and read who actually delivered it. The shortlist is built on recorded credits, so the first call starts from their real track record instead of the deck they brought.

Creative & trailers — studios credited on comparable titles.
Localization & audio — vendors by language, platform and genre.
Influencer, PR & community — partners with credits in your category.
Porting & platform work — teams that shipped your target platforms.
STEP / 02

Check the track record your competitors already trust

The partner list around a competing title tells you which agencies and studios have proven themselves in your category — and where a rival is quietly building capability. Read the network before you brief an agency, not after.

Dependency signals — who a competitor cannot ship without.
Shared vendors — partners already working across your category.
New relationships — first collaborations that signal a new direction.
Co-marketing candidates — brands and studios adjacent to your audience.
STEP / 03

Verify the claim before it becomes a commitment

A vendor pitch, a partnership rumour, an agency reference — check it against recorded credits and industry coverage, and keep the source link attached so whoever signs the contract sees the same evidence you did.

Credits over claims — what a company actually shipped.
Citable sources — every fact keeps its original link.
Shared context — the same evidence for the whole team.
No sales call — free registration, immediate access.
DELIVERY

Get games industry news
where your team already works.

Registration is free, and it turns the feed into delivery. We monitor the sources for you — 130+ outlets, company blogs, filings and platform announcements — and everyone on the team gets the same curated brief in Telegram, Slack or Microsoft Teams, categorized and tagged, on the day it matters. Nobody spends a morning reading twenty tabs, the whole team works from one version of events, and every item keeps its original links, so anyone who needs the full text goes straight to the primary source. Delivery is switched on from your profile settings after a free sign-up — each channel has its own step-by-step instructions there, and it takes a couple of minutes.

TELEGRAM

Games industry news in your Telegram chat

Connect the bot once and the daily brief follows you. Take everything, or only the companies, topics and titles you follow — a funding round on your watchlist reaches you the moment it is published, with the original sources one tap away.

Personal · real-time · followed-only mode

SLACK

Games industry news in your Slack channel

Point Games Atlas at a channel and the whole team reads the same brief at the same time — an acquisition or a policy change lands where the decision is already being discussed, not in one person’s inbox. Full feed, or your tracked entities only.

Team channel · full feed or filtered

MICROSOFT TEAMS

Games industry news in your Microsoft Teams

For organisations running on Microsoft 365, the same stream is routed into a Teams channel — same categories, same source links, delivered on the day it matters. No new tool for anyone to learn, nothing extra in the stack.

Enterprise workspaces · on request

THREE MODULES

One platform.
Three ways marketing teams use it.

MODULE / 01
Gaming Realms

Competitive positioning beyond genre labels

Map the competitive territory around a concept or live title: neighbouring games, density, audience overlap and where the positioning gap actually is.

Coming Soon
MODULE / 02
Industry Monitor

Daily market events and sustained quarterly movement

Insights Feed tracks launches, funding, partnerships and platform news around your watchlist. Trend Map shows which industry movements persist across quarters.

37
this week
130+
sources
MODULE / 03
Collaboration Map

Partner shortlists and competitor networks, from credits

Search verified collaborations by title and work type to build a go-to-market bench and understand which partners comparable launches depend on.

17.8K
companies
45.4K
partnerships
PUBLISHERS & DEVELOPERS DIRECTORY

The companies behind
the titles you compete with.

Positioning work starts with knowing who is on the other side of it. The directory ranks publisher and developer groups by distinct titles shipped since 2015, and each profile shows the release history and the partners behind those launches — including the creative, localization and porting vendors they use.

Top 100

Top 100 game publishers and developers

Ranked by distinct titles shipped · Release history per group · Marketing and production partners

Open directory
GET STARTED

Start every positioning call, brief and launch
with the market already mapped.

Free to get started. No sales call required. Map audience and competitor territory from concept stage, follow daily and quarterly market movement, and verify the partners behind comparable launches.

FREQUENTLY ASKED

Everything about video game marketing and competitive positioning.

How do marketing teams use Games Atlas for video game marketing?

Gaming Realms is the primary surface: it maps the competitive territory, neighbouring titles and audience context behind positioning decisions before media is bought. Industry Monitor adds daily events from Insights Feed and sustained quarterly movement from Trend Map, while Collaboration Map verifies the partners behind comparable launches.

When in the cycle should we start using it?

At concept, not at campaign. The cheapest moment to change a game marketing strategy is before the audience and positioning assumptions are locked into scope, art direction and store page. By launch those assumptions are largely fixed, and paid acquisition can only amplify whatever they produced.

Is this a user acquisition or ad-analytics tool?

No. It does not run campaigns and does not report CPI, ROAS or attribution — your mobile game user acquisition stack already does that. Gaming Realms maps which titles compete for the same players; Industry Monitor shows what changed around them daily and across quarters; Collaboration Map verifies which partners shipped comparable work.

How do we find a game marketing agency or creative partner here?

Through credits, not directories. Filter verified collaborations by the kind of title and the kind of work — game trailer production, creative, community, PR, influencer — and read who delivered it on comparable games. You reach the first call already knowing the track record instead of asking for it.

Does it cover localization, porting and other launch vendors?

Yes. The same collaboration graph covers game localization services, audio, QA and porting teams, mapped by language, platform and genre — so the whole launch bench, not just the creative side, is picked from delivery history.

Can we see how competitors market and who they work with?

Yes. Open a competing title or studio and read its partner network: the agencies and studios it relies on, the first-time collaborations that signal a new direction, and the vendors shared across your category. Combined with the news feed, that shows how comparable titles position themselves over time.

What does "positioning beyond genre labels" mean in practice?

A genre tag says "roguelike deckbuilder"; it does not say which five titles a player weighs your game against, how crowded that space is, or whether the underserved niche in the pitch exists. Gaming Realms maps that competitive territory and its density — the input for store pages, trailer angles and messaging.

Can the team get filtered news in Slack, Teams or Telegram?

Yes. Follow the companies, titles and topics each function cares about and receive that slice of games industry news in a Slack channel, a Microsoft Teams channel or Telegram — brand, UA and partnerships each get their own view, with the original sources attached. It takes a free sign-up: delivery is switched on from your profile settings, where each channel has its own step-by-step instructions. No sales call.