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Alexandre Amancio's blueprint for fixing AAA development costs and team bloat

Summary
Alexandre Amancio argues AAA studios must adopt modular, film-style teams to survive.
At DevGAMM Lisbon 2025, he diagnosed the crisis as structural, not cyclical.
His fix: lean permanent cores with co-dev crews assembled and dropped per project phase.
"The gaming industry has treated itself as being part of the software industry, but it is kind of a weird hybrid"
— Alexandre Amancio, SVP World-Building and IP Strategy, FunPlus
01

Why teams past 100 people break AAA development

Past ~100 people, the management-to-maker ratio explodes with no output gain.
"Adding people to a problem stagnates the people that were already being efficient"
— Alexandre Amancio
Studios then hire coordinators for the coordinators, draining creative velocity.
Scope expands to match headcount, not vision, producing feature bloat by default.
02

The film-industry model as operational fix

Proposed structure: a stable "locomotive" core team of under 100 people.
Modular co-dev crews attach per production phase, then detach at phase end.
Co-dev works best on self-contained modules with tight specs and clear interfaces.
Black Flag's naval system is Amancio's example of a delegable, bounded module.
Over-freedom at kickoff is a failure mode: external teams waste budget without constraints.
Asset reuse (Like a Dragon / Kamurocho model) is viable if studios are transparent with audiences.
03

Pre-production discipline as the financial risk gate

Golden rule: never exit pre-production without a working prototype proving core experience.
"Just repeating that vertical slice doesn't guarantee the game will be good"
— Alexandre Amancio
Systemic open-world games require critical mass of interacting systems before validation.
That raises pre-production cost but prevents far costlier mid-production restarts.
Feature filtering via design pillars replaces arbitrary creative director vetoes.
Constraints force teams past first-instinct ideas toward differentiated output.
04

Signals to watch for strategic positioning

If publishers credit named co-dev partners at module level, the modular model is scaling.
If a publisher ships an asset-reuse sequel transparently, monitor Day 1 sales vs. backlash ratio.
Co-dev service firms should reposition from asset execution to owning self-contained modules.
Studios scaling past 300-500 without modular separation are structural risks for investors.
Lean core-team setups with co-dev flexibility signal better cost control and IP longevity.
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