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Bloober Team games hit 7 active projects under a decentralized co-development model

Summary
Bloober Team now runs four parallel development tracks: two first-party horror teams, one second-party label, one external partner studio.
CEO Piotr Babieno calls 2026 a "very intense" communication year with sequential reveals at major industry events.
Layers of Fear 3 is fully delegated to a partner studio, establishing a publishing/IP licensing track alongside internal dev.
"Relying on a single title creates too much risk."
— Piotr Babieno, CEO, Bloober Team
01

Four concurrent tracks spread financial risk across the group

Track 1 and 2: two first-party teams each building large-scale horror titles simultaneously.
Track 3: Broken Mirror Games develops Nintendo-exclusive Project M as second-party.
Track 4: external partner studio produces Layers of Fear 3 with Bloober retaining IP oversight.
Mid-tier studios evaluating this model get a template for scaling output without proportional headcount growth.
02

Cronos team redeployed across pipeline instead of idling between projects

Creative leads entered pre-production on Project H while the production core polishes Broken Mirror Games titles.
Cross-utilization keeps headcount billable and shortens ramp-up when Project H enters full production.
Babieno calls Project H "the most ambitious project this team has ever undertaken, with the greatest commercial potential of any of their titles."
Project H is not being revealed in 2026, placing it at the furthest horizon in the current pipeline.
03

2026 reveals will cover current brands and new IP but exclude Project H

Babieno committed to presence at "several important industry events" with gradual project unveilings.
Project M underwent team and organizational changes; Babieno says the studio is "satisfied with the direction."
Project M gameplay references Resident Evil, Silent Hill, Limbo, and Eternal Darkness on Nintendo-native hardware.
Silent Hill 1 remake is all but certain from the Silent Hill 2 team, though not named in this communication.
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