Bungie transfers 'Gummy Bears' project to PlayStation as studio restructures development priorities
Summary
Bungie's unannounced MOBA project "Gummy Bears" now developed by PlayStation team
~40 ex-Bungie staff leading development after major studio restructuring
First Bungie foray into MOBA genre targeting younger demographics
Project represents strategic shift following 220 layoffs and 115 PlayStation transfers
01
Project transition details
Gummy Bears moved from Bungie to unnamed internal PlayStation team
Team consists of approximately 40 former Bungie employees
Project previously described as "in holding pattern" during Destiny 2: The Final Shape development
Transfer follows Bungie's focus shift toward extraction shooter Marathon
02
Studio restructuring context
220 Bungie employees laid off following Destiny 2: The Final Shape release
115 employees transferred to PlayStation Studios for project incubation
Restructuring aimed at streamlining development priorities
Part of broader Sony integration strategy
03
Game design and market positioning
Team-based MOBA marking Bungie's first entry into the genre
Designed specifically for younger audience demographics
Departure from traditional Bungie titles targeting older players
Represents genre diversification strategy for studio portfolio
04
Technical development insights
Recent patent filing covers "controlling game behavior of defensive objective characters"
Patent references MOBA and tower defense mechanics
Includes "behavior trees" for defensive AI units
Previous Bungie patents preceded major announcements like Destiny: Rising mobile
05
Future development outlook
Project continues under PlayStation oversight with dedicated team
Represents Sony's investment in expanding gaming portfolio diversity
May signal broader trend of acquiring unfinished projects from restructuring studios
Timeline and release details remain unannounced pending further development
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