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UGC studio unit economics: can you make money with Roblox Studio at 30% gross margin? M&A advisors say yes

Summary
Roblox takes 70% of revenue, yet near-zero dev costs make studios "wildly profitable" at 30% gross margin
Double Black Capital reports eight-figure deals for games built under $50,000
Deal velocity runs 4-6x faster than traditional gaming M&A: 1-2 months vs. 6-8 months
AAA publishers shifted from "hard no" to active evaluation of Roblox acquisitions
"It's a better business model than just about anything in traditional gaming"
— Brogan Keane, Managing Partner, Double Black Capital
01

Near-zero costs turn 30% gross margin into outsized returns

The question "can you make money with Roblox Studio" has a counterintuitive answer for investors
Roblox's 70% take-rate is roughly double the Steam or App Store standard
Development and customer acquisition costs are effectively zero, preserving profitability
Double Black's benchmark: $10M+ annual revenue from a game built for under $50,000
"When your costs are non-existent, really, it's still just wildly profitable"
— Brogan Keane, Managing Partner, Double Black Capital
Mid-market publishers acquire at low single-digit revenue multiples and immediately generate cash flow
02

Roblox deals sell games, not studios, compressing timelines to weeks

Nearly all Roblox transactions are game sales with short transitions, not team acquisitions
Acquirers arrive with their own dev bench, making original creators optional post-close
Earnout periods compress to 2-3 months vs. 2-3 years in PC/console
"The buyer probably doesn't know as much as you about Roblox, and you don't really need their money"
— Andrew Porat, Co-founder and Partner, Double Black Capital
Top titles command 4-6x profit/revenue multiples; mid-tier assets trade at half or below
03

Compliance gaps and weak legal counsel still kill deals

One of the largest Roblox companies used a Discord screenshot as its due diligence contract
Many developers ran revenue through personal checking accounts with no LLC or C-corp
A late-stage deal collapsed when the seller discovered the capital gains tax impact
Creators now retain lawyers, but typically local generalists with no M&A experience
"It's bringing a knife to a gunfight"
— Andrew Porat, Co-founder and Partner, Double Black Capital
04

AAA publishers moved from "hard no" to conference attendance in four years

Four to five years ago, AAA publishers rejected anything UGC outright
Scale made Roblox comparable to PlayStation as a portfolio line item, rationalizing concentration risk
"It's gotten so big that they're rationalizing: well, if we put it up against the UEFN and we put it up against PlayStation and everything else in PC, we can balance the risk out"
— Brogan Keane, Managing Partner, Double Black Capital
Current buyer base: Voldex, Do Big, GameFam, private equity, and mid-market publishers like GameForge
Porat expects EA, Take-Two, or Scopely to make a landmark Roblox acquisition soon
05

Minecraft, UEFN, and GTA UGC deals signal model portability

Double Black is active across Minecraft (debt raise and acquisition), UEFN (studio sale), and GTA UGC (seed round plus acquisitions)
"Minecraft is starting to come up because there's some people who are hungry in the Minecraft space and they're seeing the Roblox story"
— Andrew Porat, Co-founder and Partner, Double Black Capital
Roblox is currently the number one game on PlayStation, suggesting the core audience migrates without abandoning the IP
Some Roblox games hold top-20 Discord servers globally, pricing community assets into valuations
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