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CD Projekt keeps generative AI out of Witcher 4 and Cyberpunk 2 over IP liability

Summary
CD Projekt confirms Witcher 4, Cyberpunk 2, and multiplayer Witcher stay "predominantly" human-made.
"We're not planning to rely on AI making complete games."
— Michał Nowakowski, joint CEO, CD Projekt
Two constraints drive the stance: unresolved IP ownership risk and AAA pipeline complexity.
Nowakowski frames it as a studio judgment call, not an industry standard.
01

AI stays a tool, not a game-maker

Position stated during CD Projekt's latest earnings briefing.
"AI, if anything, is a tool like many others that's helping in places that can maybe become more helpful in the future but we're not planning to rely on AI making complete games."
— Michał Nowakowski, joint CEO, CD Projekt
Policy covers the full active pipeline: Witcher 4 (targeting 2028), Cyberpunk 2, multiplayer Witcher.
"We are still predominantly using people and this is our plan - to make games where we're not walking away from that."
— Michał Nowakowski, joint CEO, CD Projekt
02

IP liability now makes AI assets a default no

Anti-AI clauses became boilerplate in publishing contracts this year.
CD Projekt's core value sits in Witcher and Cyberpunk IP that must stay provably owned.
Generative asset creation risks placing that ownership chain in legal gray territory.
03

AI adoption is near-universal but confined to support tasks

Google survey: 87% of developers already use AI agents, mostly for level design and dialogue.
Japanese developer poll: 100% adoption, concentrated in user preference analysis and behavior prediction.
Neither cohort applies AI to core asset creation, matching CD Projekt's framing.
04

No industry mandate - complexity is the studio-specific driver

Nowakowski declines to generalize the approach industry-wide.
"So whether this is true for the whole industry, I'm not the person to make those statements. I think everybody has to make those judgments on their own."
— Michał Nowakowski, joint CEO, CD Projekt
He ties the objection to his own studio's production complexity.
"Especially with very complex games like ours, I don't even think this is the right or ethical path to follow."
— Michał Nowakowski, joint CEO, CD Projekt

What this means

For Publishers & Developers: AAA IP holders can cite CD Projekt's stance to justify restricting AI to auxiliary tools.
For Service Vendors: Sell AI for level design, dialogue, and analytics - not full asset generation - to AAA studios.
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