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Evil Landfall publishing label reveals developer-first funding terms competitors won't tell you

Summary
Landfall (Peak, Content Warning) has officially unveiled Evil Landfall, its publishing arm, as an external funder for indie developers.
The 7-person Stockholm-based label, led by CEO Kirsten-Lee Naidoo, was operating quietly for 3 years before going public.
Evil Landfall offers project-based funding up to $1M per title, no IP grabs, no mandatory publishing takeover.
The label targets silly, physics-based, social co-op games with short dev cycles, modeled after Peak's success.
"We're not limited by just the Landfall company, we can work with anybody that we want to."
— Kirsten-Lee Naidoo, CEO, Evil Landfall
01

Evil Landfall publishing - what it is and how it works

Evil Landfall is Landfall's formalized publishing and investment arm, now open to external developers.
The label offers project-based funding, not full publishing deals by default.
Full publishing services (marketing, community, bizdev) remain reserved for Landfall's own titles.
External developers get funding, advice, and the option to self-publish with Landfall's backing.
"If you want to self-publish your games and you want Landfall's support in terms of funding and advice, talk to Evil Landfall."
— Naidoo
02

Funding terms - what developers actually get

Investment cap sits at ~$1M per project, adjustable case-by-case.
No 100% recoup requirement - a key differentiator from traditional publisher deals.
Evil Landfall does NOT claim IP rights on funded games.
Developers control how involved the label is, keeping autonomy over their project.
"It's very hands off. Developers get to decide how involved we are, if at all."
— Naidoo
03

Pitch criteria - what Evil Landfall is actually looking for

Priority: silly, physics-based, social co-op games with an existing or projected audience fit.
Dev cycle preference: core concept found within months, full development under 6 months.
Early audience testing is a strong positive signal in any pitch.
Narrative games are currently out of scope due to lack of experience in that space.
"We haven't really considered supporting a narrative game, because we don't really know how those games function and how to sell them."
— Naidoo
04

Track record - quiet investments already paying off

First investment was an equity stake in Semiwork (Voidigo), a Swedish studio in Landfall's ecosystem.
Semiwork's second game, REPO, hit 10M+ monthly active users in March 2025 after Early Access launch.
How To Fish by Dazed Games is the first publicly confirmed new investment, releasing later in 2025.
Peak's ~17M units sold and Landfall's prior hits (TABS, Content Warning) fund the label's activity.
05

What comes next for Evil Landfall

The label plans to sign a few games per year, scaling systems as inbound submissions grow.
A public contract release (similar to Outersloth's GDC disclosure) is being considered for the future.
Full publishing for external games remains possible if the right project appears.
Long-term goal: build studios into self-sufficient businesses, not publisher-dependent ones.
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