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FuturLab cuts seven roles after killing unviable pre-production project

Summary
FuturLab canceled an undisclosed project after two to three years in pre-production, calling it financially unviable.
Seven staff were laid off in July as a direct result.
The cut redirects capital toward PowerWash Simulator 2 over unproven new IP.
"by making difficult decisions early we protect FuturLab in the future"
— Kirsty Rigden, CEO, FuturLab
01

Killed in pre-production to cap escalating budgets

The project ran two to three years before cancellation, absorbed before full-production budgets escalate.
"it would have cost us more than it was projected to make. Continuing with it wouldn't have been a sensible decision."
— Kirsty Rigden, CEO, FuturLab
Capital now flows to PowerWash Simulator, the studio's proven revenue driver.
02

Execution lagged the financial logic

Affected staff were left without new work assignments for weeks before the layoffs.
Managers were not told why their direct reports were absent, nor consulted on who was cut.
Staff were instructed to avoid "redundancy" and call departing colleagues "the leavers."
03

PowerWash Simulator 2 insulated from the cuts

Employees were told the departures would not affect PowerWash Simulator 2's timeline.
New prototypes will face the same viability test that killed the canceled project.

What this means

For Publishers & Developers: Cutting pre-production early caps losses before full-production budgets escalate.
For Investors & VC: FuturLab is defending core IP by rejecting unviable new bets - a diligence-positive signal on financial discipline.
Events
Companies
Games
Locations
United Kingdom

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