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Gaming power shift: why the industry's centre isn't moving East - it's dissolving

Summary
The global gaming power shift is no longer a simple West-to-East story.
Industry veterans argue the centre of gravity is not relocating - it is fragmenting across multiple regional hubs.
China, Turkey, Saudi Arabia, Japan, Korea, and Vietnam each present distinct competitive models, not a unified Eastern front.
Western studios face rising costs, shrinking capital, and loss of cultural relevance across mobile and live-service segments.
"The centre of the game industry isn't moving from West to East - it's dissolving entirely. It's everywhere now."
— Kate Edwards, CEO, Geogrify
01

No single East is rising - multiple challengers are

China leads on industrialised, large-scale mobile and AA execution through disciplined iteration.
Turkey competes on speed, small teams, and entrepreneurial product instinct.
Saudi Arabia is emerging as a capital hub, using PIF-backed investments to accelerate its global entertainment position.
Japan and Korea focus on IP-first strategies - building cultural assets across animation, film, and merchandise.
Vietnam offers cost-competitive co-development and is pivoting from outsourcing toward original product creation.
"What the West is facing is not one wolf from the East, but a pack of wolves."
— Wenfeng Yang, Founder, Big Bang Accelerator
02

Western capital is drying up as Eastern funding fills the gap

Western content investment has declined steadily since 2018, with studios increasingly seen as high-risk by investors.
Tencent and NetEase are stepping in as de-facto financiers for Western studios in need.
Asia now accounts for over 50% of top-line global gaming revenue, driven by regulatory reforms and rising consumer spend.
"That vacuum is being filled by the likes of Tencent and NetEase, who are increasingly acting as the lenders of last resort for Western talent."
— Jared Steffes, Co-founder, Muxy
03

The US is losing relevance across every segment

The US previously dominated AAA while conceding mobile and live-service to Asia - now AAA is under pressure too.
High development costs, post-Covid remote work norms, and 5+ year production cycles have weakened the US competitive position.
Asian developers built creative expertise during their outsourcing era and are now exporting culturally distinct hits to Western audiences.
"Its hold on making the games that Western consumers want is also threatened."
— Nicholas Lovell, Director, Gamesbrief
04

Decentralisation is the real structural shift

Talent, investment, and player growth are now emerging from Southeast Asia, Latin America, the Middle East, and Africa.
Digital distribution, accessible dev tools, and remote collaboration have lowered barriers for new regional entrants.
A one-size-fits-all global strategy is no longer viable - regionally aware, flexible models are now required.
Culturalization demands are rising as content originates from more diverse markets and needs to travel globally.
05

AI and business model pressure are reshaping studio economics

Studios globally are adopting AI agent workflows to scale output with smaller teams.
Asian monetisation models - including gacha mechanics - have generated consistent capital that Western studios lack.
Western studios will be forced to cut costs, expand AI adoption, and rethink UA strategies to stay competitive.
Influencer and streamer roles in the West are expected to grow toward the scale already seen in Asian markets.
"We're moving toward a prompt-to-play reality - the question isn't just who is making the games, but how much of the original human vision survives the pipeline."
— Jared Steffes, Co-founder, Muxy
06

What to watch next

Saudi Arabia's PIF-backed moves will define whether Riyadh becomes a lasting B2B bridge for the global industry.
Vietnam's policy-driven ICT expansion and foreign co-development investment will accelerate Southeast Asia's output.
Studios eyeing Asian market entry are advised to hire local teams for adaptation or ground-up original titles rather than direct exports.
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Locations
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