Krafton builds Canvastown, a 50-player UGC mode inside Inzoi
Summary
Krafton is building Canvastown, a separate Inzoi mode where players control one Zoi in shared spaces capped at 50 per channel.
Native creation tools plus script mods let players build minigames like kart racing and Fall Guys-style obstacle courses.
Game Director Hyungjun "Kjun" Kim says successful player-made mods "can later be added to the main game as well."
"[Canvastown] represents the idea of you and I living together in a creator's village"
01
Canvastown shifts a single-player sim into persistent multiplayer role-play
Players control one Zoi instead of an entire household, moving from management to role-play.
A hub called AR Company holds up to 50 players per channel with private or public sessions.
Players can teleport into each other's homes to visit builds or hang out.
"A dedicated few teams" build the mode separately, leaving core Inzoi development untouched.
02
Player mods become a sourcing channel for official Inzoi features
Kim says player-made mods "can later be added to the main game as well."
The teleport-to-visit model mirrors Second Life and PlayStation Home.
The Sims and Paralives run no comparable persistent social layer.
User-made minigames give Krafton recurring engagement beyond scheduled content drops.
03
Kim gates Canvastown's future on this showcase's reception
"It might go well, or many shortcomings might be exposed, but I believe it's a necessary process to move forward to the next step"
Kim confirms city-building features like roads and terrain edits are not yet available.
The October update adds customizable object behaviors, keeping base-game work on a parallel track.
What this means
For Publishers & Developers: A community mod pipeline into the official roadmap lowers content-production cost versus scheduled DLC.
For Investors & VC: Krafton splits resources across two tracks before nailing the core sim, where Paralives already outscored its early access.
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Locations
South Korea
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