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MTG bets on Plarium's tech stack to scale a mobile M&A machine

Summary
MTG acquired Plarium for $620M in Feb 2024 and restructured its studios into two branded divisions: Playsimple (casual) and Playamp (midcore, ~80% of revenue)
Plarium's GoGame marketing platform and PDP data platform are now the shared tech layer across all Playamp studios, with MTG adding features rather than absorbing as-is
MTG targets doubling in size within 3-5 years via further acquisitions, after tripling against the same target set in 2021
"It wasn't until Plarium came on board that MTG had the adequate scale to actually fully roll out the vision to reality"
— Maria Redin, CEO and President of MTG
01

Dual-division split formalizes casual vs midcore as separate operating stacks

Playsimple covers free-to-play ad-driven titles; Playamp covers IAP titles generating roughly 80% of MTG revenue
Redin acknowledged tooling needs differ "hugely" between tracks, treating them as independent tech rollouts
Playsimple's stack is the onboarding template for future casual acquisitions; Plarium's suite anchors Playamp
The separation is a direct hedge against EA/Frostbite-style forced standardization across incompatible workflows
02

Plarium's GoGame and PDP become the group's shared infrastructure

Both platforms now deployed across Playamp studios, with MTG actively adding features rather than freezing them
"We've done a very thorough internal assessment on where it makes sense that we collaborate and share technical tools, and where it doesn't make sense"
— Maria Redin, CEO and President of MTG
AI wins at individual studios are ported into the Plarium suite before group-wide rollout
Standardization was Redin's plan since her 2020 CEO appointment; Plarium provided the scale to execute it
03

Founder retention is engineered through the "gaming village" architecture

Redin's acquisition thesis: founders and teams must stay because that is when "the true exciting story should start"
"The only way you can make sure they stay is if you create an environment which they enjoy"
— Maria Redin, CEO and President of MTG
New game development is preserved even when commercially risky, cited as essential to retaining "creativity, passion, and drive"
04

AI positioned as capacity multiplier, not creative substitute

AI layered into existing tools for A/B testing, QA, graphics, coding, art, and advanced logic
"If we don't embrace AI, we are going to be slower than what our competitors are"
— Maria Redin, CEO and President of MTG
InnoGames' Sunrise Village runs on fully AI-generated content for over a year as an internal proof point
05

Next doubling target frames Snowprint-style studios as the acquisition template

MTG set the same doubling ambition in 2021 and tripled instead; the 3-5 year target is framed as a floor
"If we could find five more Snowprints around the world, that would be fantastic"
— Maria Redin, CEO and President of MTG
Casual division is a single studio generating ~20% of revenue - an explicit scale gap Redin wants to close
A potential third division is under consideration, anchored on MTG's marketing platform or data capabilities

What this means

For Publishers & Developers: MTG's model shows shared tech layers work only when casual and midcore tracks stay separated at the tooling level
For Investors & VC: Founder-led studios with Snowprint-style profiles are MTG's stated target - position portfolio companies accordingly for outreach
For Service Vendors: Marketing and data platform vendors face a narrower Playamp opportunity; GoGame and PDP now own that layer inside MTG
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