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Niko Partners Asia MENA forecast: $103.6B by 2030, but 88.6% sits in three markets

Summary
Niko Partners Asia MENA forecast projects $88.97B in 2025 gaming revenue, rising 16.5% to $103.6B by 2030.
China, Japan, and Korea control 88.6% of that base at $91.7B.
The remaining 11 markets split just over $10B - growth there demands localized payment, language, and compliance investment.
"Paying attention to the nuances of all markets will help the industry grow both in development and sales"
— Lisa Hanson, CEO, Niko Partners
01

Three markets hold 88.6% of revenue - the rest split $10B

Niko Partners surveyed 11,000+ players across 13 markets in March 2026.
China, Japan, and Korea account for $91.7B in player spending.
The remaining 11 markets collectively generate just over $10B in 2025.
Publishers without East Asian presence face a fundamentally different addressable market.
02

India and SEA grow fast but monetize slowly

India crossed 500M players in 2025, yet revenue is projected at only $1.8B by 2030.
Indian player spending CAGR is 11.2% over five years.
Per-user revenue remains far below East Asian benchmarks.
Thailand is projected to reach $2B in player spending by 2027.
Indonesia is on track to surpass $1.5B by 2030.
Each SEA market requires distinct localization and payment approaches.
03

MENA-3 shows rising ARPU, not just rising headcount

Saudi Arabia, UAE, and Egypt forecast to reach $3B in player spending by 2030.
ARPU across MENA-3 is projected to increase by $10 per user over five years.
Growth here is spend-per-player deepening, not volume-driven.
This makes MENA-3 a higher-quality monetization target for compliant publishers.
04

Niko Partners ties revenue capture directly to localization depth

"These regions continue to benefit from expanding player bases and multi-dimensional growth in game development and player spending, particularly when global developers and publishers localise games, marketing, and payments in response to local demand"
— Lisa Hanson, CEO, Niko Partners
The condition is explicit: content, marketing, and payment infrastructure must all be localized.
Publishers treating MENA and SEA as passive growth markets will capture a fraction of projected ceilings.
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