← BACK TO INSIGHTS FEED

People Can Fly acquires Cooldown Games to build publishing vertical, not a studio

Summary
PCF Group acquired the Cooldown Games brand and publishing rights on April 24, 2026.
The deal creates a publishing division inside PCF, not a studio buyout.
PCF shifts from pure work-for-hire toward capturing IP margins and third-party publishing fees.
Cooldown's existing slate has launches planned across 2026 and 2027, generating revenue from day one.
"This structure strengthens our control over commercial outcomes and positions us to capture greater value across the lifecycle of our titles, addressing challenges we have faced in the past."
— Sebastian Wojciechowski, CEO of People Can Fly Group
01

Brand and rights acquired, not headcount or pipeline

PCF bought the Cooldown Games brand and publishing rights, not a studio or dev pipeline.
Cooldown will operate as an independent publishing division within PCFG.
Existing Cooldown leadership stays in place to run the vertical.
Financial terms were not disclosed.
Greenberg Traurig advised PCF legally; Trigon Investment Banking advised PCF financially.
Juno Capital Partners advised Cooldown.
02

Margin logic: closing the gap between development and commercialization

PCF runs work-for-hire contracts with Microsoft, Krafton, Sony Interactive Entertainment, and 2K Games.
That model funds operations but surrenders IP upside to publishers.
Internalizing publishing lets PCF control go-to-market, distribution, and commercial optimization.
The structure adds integrated greenlight oversight for capital allocation discipline.
"Although we are strongly focused on the work-for-hire segment to achieve positive cash flows across the Group, we have never intended to abandon our publishing plans."
— Sebastian Wojciechowski, CEO of People Can Fly Group
03

Two revenue streams operational from entry

The division publishes internally developed PCF titles for higher margin recognition.
It also pursues third-party publishing agreements for incremental revenue.
Cooldown's existing third-party slate has multiple launches planned across 2026 and 2027.
PCF provides growth capital; Cooldown contributes platform relationships and publishing infrastructure.
04

Prior collaboration and veteran team reduce integration risk

PCF and Cooldown previously collaborated on Bulletstorm: Full Clip Edition.
That title sold more than 1 million units worldwide across PC and console.
Cooldown was founded in 2024 by industry veterans including Gearbox Publishing alumni.
Wojciechowski cited team trust as one of two pillars for the deal's timing.
"Joining People Can Fly gives us the scale, resources, and long-term stability to do that at an even higher level."
— Steve Gibson, CEO of Cooldown Games
05

PCF explicitly positions the vertical as a platform for further M&A

The deal is structured to enhance strategic flexibility for future M&A or IP monetization.
Acquiring a brand and team, not an active studio, is a capital-efficient entry point.
PCF's 400-person team across Poland, UK, Canada, and US gives immediate global scale.
For BD leads: PCF is now a potential publishing partner for external developers seeking distribution.
Events
Companies
Games
Locations
Europe

COMPILED BY

RELATED ARTICLES
EXPLORE MORE

Comments (0)

No comments yet. Be the first to share your thoughts!