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PlayerUnknown Productions halts Go Wayback, restructures after founder hits personal funding limit

Summary
Brendan Greene has restructured PlayerUnknown Productions, laying off staff and halting Go Wayback after exhausting personal funding capacity
The studio will continue its Melba terrain-generation engine with a smaller team, abandoning its first commercial product
Go Wayback, launched in early access at $20 in November 2025, will go free-to-play; refunds are under investigation
"Unfortunately I have reached the limits of how far I can continue to fund this journey in its current form"
— Brendan Greene, Founder, PlayerUnknown Productions
01

Founder-funded model breaks under parallel R&D and product teams

Greene has been primary funder since the 2021 split from Krafton, which retains only a minority stake
The studio ran two parallel tracks: a research team on Melba and a product team on Go Wayback
Greene cited personal funding limits, not investor withdrawal or commercial failure, as the trigger
No headcount figures were disclosed; affected roles were not specified beyond the Go Wayback track
02

Go Wayback exits early access incomplete with refunds under review

The game launched November 2025 on Steam and Epic Games Store at $20/£17
It holds a "Mixed" Steam rating, consistent with proof-of-concept positioning rather than a polished product
The studio confirmed it will be "unable to complete its Early Access plans"
Transitioning to free-to-play while investigating refunds prioritizes community goodwill over revenue recovery
03

Melba survives as the studio's sole remaining bet

Greene explicitly preserved Melba development with a reduced team
The engine underpins Project Artemis: a user-generated, planet-scale virtual world library Greene has described since 2022
No timeline, funding plan, or external partner has been disclosed for Melba's next phase
The studio hopes to return to Go Wayback eventually but made no concrete commitment
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