Relic Entertainment pivots to smaller titles and classic revivals after Sega split
Summary
Relic Entertainment unveils a three-pillar strategy post-Sega independence
Studio shifts toward smaller-scope games and classic franchise revivals
Targets 1–2 year dev cycles with lean teams to stay agile and market-ready
"By embracing independence and focusing on our core strengths, we are confident in our ability to deliver innovative, high-quality games"
01
Three-pillar strategy post-independence
Relic confirms three core strategic directions following its split from Sega in 2024
Pillar 1: sustain and deepen support for existing major titles like Company of Heroes 3
Pillar 2: develop and self-publish smaller-scope, experimental in-house games
Pillar 3: revive classic franchises via remasters, re-releases, or new spirit-faithful projects
02
Smaller games as a strategic growth lever
Smaller titles are positioned as freedom-enablers alongside flagship RTS projects
Target development window of 1–2 years with smaller, focused teams
Budgets will be notably lower than large RTS titles but vary by scope
"We're looking to operate with smaller teams on shorter timeframes, which means likely getting a game in market roughly in the 1-2 year range"
03
Classic IP revival approach
Relic will explore remasters, re-releases, and new entries in dormant franchises
Revival decisions described as a "multifactored process" involving external partner conversations
Internal resource availability and active pipeline will influence which IPs get greenlit
04
Workforce stability emphasized
CEO insists the new strategy will not trigger further layoffs
Studio described as on "much better footing" following post-Sega restructuring
Continued workforce investment framed as central to the new independent chapter
"Our new approach allows us to service our business needs while being in a strong position to react to opportunities in the market"
05
What's next
Relic is actively scoping which classic IPs to revive in partnership with external collaborators
Smaller experimental titles expected to surface within a 1–2 year horizon
Studio positioning itself as a nimble, multi-format publisher-developer under full independence
Explore more: external collaborators and partners
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COMPILED BY GAMES ATLAS EDITORIAL
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